Call Of Duty · FPS
AOD V10
By AOD Scripts
AOD V10 is a Call Of Duty Cronus Zen script featuring latest version with higher tier, built for PS5, Xbox.
premium
$40.00
Updated 2026-03-25T16:59:40.587Z
Platform
PS5, Xbox
Difficulty
beginner
Compatibility
Latest Season
Overview
AOD V10 is a Cronus Zen script for Call of Duty on PS4 and Xbox designed around a flipped button layout where L1 is ADS and R1 is Fire. It includes a two-mode oscillating aim assist — a lighter pattern while ADS alone and a stronger pattern while ADS and firing — that stops automatically when deliberate right stick input is detected. Anti-recoil is on by default with vertical and horizontal values adjustable live at ±1 per button press, saved to PVAR with L1 + Share. Rapid fire, quick drop fire, slide cancel, tap shot, and a sniper prone combo round out the feature set. All toggles are confirmed via controller rumble (double-pulse) and LED colour (Green = on, Red = off). No OLED menu — all configuration is done via button combos or by editing define values at the top of the script before loading.
What Is Included
- Aim Assist (ADS mode) — LT_C combo while ADS without Fire: oscillates RY/RX in a ±19 pattern across 4 steps at AoDTimer (default 12ms per step); stops when RX/RY exceeds ±AoDASSIST (default 4)
- Aim Assist (ADS+Fire mode) — RT_C combo while ADS+Fire: stronger ±30 pattern across 4 steps at AoDTimer (12ms); same deadzone stop at ±4; toggle both modes with L1 + D-Pad Down
- Sniper Prone Combo (AoD15) — while aim assist is on and L2 held; toggle with L2 + D-Pad Right; on R1 fire: Circle=100 for prone; on R1 release: AoD15 combo cycles prone (off 250ms / on 250ms)
- Rapid Fire (AoD) — AoD combo: Fire=100 for aa_delay / off; toggle with L2 + D-Pad Left; LED Green = on, Red = off
- Quick Drop Fire (AODQDF2) — activate with L1 + Circle; AODQDF2 combo: Fire=100 + Crouch=100 held for QUICK_DROP_WAIT (default 1000ms)
- Tap Shot (TapShoT) — off by default; enable in script; L1 (ADS) + R2 (RIGHT_BUMP): cTapFire combo — ADS+Fire 100ms, ADS release, wait 250ms; designed for AR burst precision at range
- Slide Cancel — off by default; toggle with L1 + Share; ASC combo on Circle (Crouch) release while moving (LY/LX > 60%): Crouch triple-press sequence + Jump at slide_delay (80ms)
- Anti-Recoil — AntiRecoil combo: RY += ANTI_RECOIL_Vertical (default 25 from PVAR, script default 10), RX += ANTI_RECOIL_Horizontal (default 0); stops when RX or RY > Anti_Recoil_Release (default 30); on by default; toggle with Y/Triangle + D-Pad Down; Anti_Recoil_Aim_Shoot_Option=FALSE (always on, not ADS-only)
- Anti-Recoil OTF adjust — while A/Cross held: D-Pad Up/Down = ±1 vertical, D-Pad Left/Right = ±1 horizontal; D-Pad inputs blocked after each press
- Anti-Recoil PVAR save — L1 + Share saves ANTI_RECOIL_Vertical to SPVAR_2 and ANTI_RECOIL_Horizontal to SPVAR_3; values reload on next startup
- Oscillating Polar Aim Modifier (AoDD4) — while AoDD4 on and L2 > 80: RY/RX oscillate between AoDD5 (16) and AoDD55 (18) at AoDD6 (20ms) intervals; stops at abs(RX/RY) > 19
- L2 Button Spam (AoDD2) — while aim assist on and L2 > 80: L2=100 for AoDD (185ms), off for AoDD1 (6ms)
- LED feedback — Green LED when rapid fire on, Red when off; rumble double-pulse confirms all toggle events
- Rumble notifications — Notify combo (RUMBLE_B) and Notify2 combo (RUMBLE_A) confirm each toggle action
How AOD V10 Works
Each frame, the script checks the state of L1 (ADS) and R1 (Fire) to determine which aim assist combo to run. LT_C runs while L1 is held without R1, applying a 4-step ±19 RY/RX oscillation at AoDTimer intervals. RT_C replaces it when both L1 and R1 are held, applying a stronger ±30 pattern. Both combos stop immediately when RX or RY moves beyond ±4, preventing the assist from fighting deliberate stick movement. Anti-recoil is an always-running combo that adds the vertical and horizontal offset values to RY and RX each cycle, stopping when the stick magnitude exceeds Anti_Recoil_Release. OTF adjustment reads A/Cross + D-Pad during each frame and increments or decrements the values by 1, blocking the D-Pad outputs after each press. Quick Drop Fire detects L1 + Circle and runs a 1000ms Fire+Crouch hold. Slide Cancel detects Crouch release while moving and fires the ASC sequence. All toggles write to LED and trigger rumble combos for confirmation.
Compatibility Matrix
| Requirement | Status |
|---|---|
| Game target | Call Of Duty |
| Platform | PS5, Xbox |
| Device | Cronus Zen |
| Compatibility target | Latest Season |
| Last tested | 2026-03-06 |
Compatibility Notes
This script defaults to a flipped PS4 layout where ADS is L1 and Fire is R1. If you play standard layout (ADS=L2, Fire=R2), update ADS_BTN and FIRE_BTN in the define section before loading. JUMP_BUTTON is mapped to XB1_RT — on PS4, update this to your Jump button if slide cancel is used. Only ANTI_RECOIL_Vertical and ANTI_RECOIL_Horizontal persist via PVAR — all other settings reset to script defaults on reload.
Setup Guide
- Open the script in Zen Studio and check the define section at the top — confirm ADS_BTN, FIRE_BTN, and CROUCH_BTN match your in-game layout.
- Set Anti_Recoil_Aim_Shoot_Option to TRUE if you only want anti-recoil while ADS+Fire (not always-on).
- Enable TapShoT=TRUE in the script if you want tap burst fire for ARs.
- Enable AoD_Slide_Slide_Cancel=TRUE if you want slide cancel on by default.
- Compile and load the script into a Zen slot.
- Connect your controller. Anti-recoil is on by default (Anti_Recoil_Mod=TRUE).
- Adjust anti-recoil live: hold A/Cross, tap D-Pad Up/Down for vertical and Left/Right for horizontal.
- Save anti-recoil values with L1 + Share.
- Toggle aim assist on/off with L1 + D-Pad Down.
- Toggle rapid fire with L2 + D-Pad Left — LED turns Green when active.
- Activate Quick Drop Fire with L1 + Circle.
- Toggle slide cancel with L1 + Share (if not set to TRUE in script).
Best Settings for Call Of Duty
Default ANTI_RECOIL_Vertical=25 (from PVAR on first load), ANTI_RECOIL_Horizontal=0. Start with vertical=25 and test in a private match. If recoil still climbs, increase by 1–2 at a time with A/Cross + D-Pad Up. AoDASSIST=4 is the deadzone threshold for aim assist — if aim feels sticky on deliberate movement, reduce to 3. Keep AoDTimer=12ms for standard aim assist speed. Anti_Recoil_Release=30 stops AR when you push the stick — leave this at 30 unless AR triggers too early during deliberate aim.
Tuning Guide
| Feature | When To Adjust | Expected Effect |
|---|---|---|
| ANTI_RECOIL_Vertical (PVAR default 25) | When recoil climbs or overshoots | Increase for more downward correction; decrease if over-compensating |
| ANTI_RECOIL_Horizontal (default 0) | When weapon drifts left or right | Add positive or negative values to correct |
| Anti_Recoil_Release (default 30) | When AR stops too early during deliberate aim | Increase threshold; lower = AR stops sooner on stick input |
| AoDASSIST (default 4) | When aim assist is too sticky on deliberate movement | Lower the value — aim assist stops sooner when you push the stick |
| AoDTimer (default 12ms) | When aim assist oscillation is too fast or slow | Higher = slower step advance; lower = faster |
| QUICK_DROP_WAIT (default 1000ms) | When quick drop fire hold is too long | Lower for a shorter prone hold sequence |
| slide_delay (default 80ms) | When slide cancel timing is wrong | Increase toward 120ms for longer slide before cancel |
| AoDD5 / AoDD55 (default 16/18) | When oscillating polar modifier is too strong | Lower both values for smaller orbit amplitude |
| AoDD6 (default 20ms) | When polar modifier oscillates too fast | Increase for slower oscillation steps |
Tips for Best Results
- This script uses a flipped PS4 layout — ADS is L1 and Fire is R1. Update the define values at the top of the script to match your in-game button layout if you play differently.
- Anti-recoil is on by default. Toggle it with Y/Triangle + D-Pad Down. Adjust vertical live with A/Cross + D-Pad Up/Down, horizontal with A/Cross + D-Pad Left/Right (±1 per press).
- Save anti-recoil values with L1 + Share — values are stored to PVAR and reload on next use.
- Aim assist stops automatically when right stick input exceeds ±4 (AoDASSIST) — deliberate movement always overrides it.
- Toggle aim assist on/off with L1 + D-Pad Down. Rapid fire toggles separately.
- Quick Drop Fire (L1 + Circle) holds Fire and Crouch for 1000ms — use it for a quick prone fire sequence.
- Tap Shot (TapShoT) is off by default — enable it in the script before loading if you want the ADS+Fire tap burst for AR weapons at distance.
- Slide Cancel is off by default — toggle with L1 + Share while the script is running.
Troubleshooting
Wrong buttons triggering mods
Update the ADS_BTN, FIRE_BTN, CROUCH_BTN defines to match your in-game layout — this script defaults to L1/R1 flipped layout
Anti-recoil overshooting
Hold A/Cross and tap D-Pad Down to reduce vertical live; save with L1 + Share
Aim assist fighting deliberate aim
Aim assist disables automatically at RX/RY > ±4 — if it still interferes, increase AoDASSIST in the script
Slide cancel not triggering
Toggle it on first with L1 + Share; also confirm you are moving (LY/LX > 60%) when releasing Crouch (Circle)
Settings lost on reload
Save anti-recoil with L1 + Share while L1 is held — only SPVAR_2 and SPVAR_3 persist
Changelog
- 2026-02-22: Published profile refresh for Latest Season.
- 2026-03-06: Validation run completed with latest test checklist.
Frequently Asked Questions
Why is ADS on L1 instead of L2?
This script uses a flipped PS4 layout — update ADS_BTN and FIRE_BTN in the define section to match your actual in-game buttons
How do I save anti-recoil values?
Hold L1 and press Share — this saves Vertical and Horizontal to PVAR (SPVAR_2 and SPVAR_3) and confirms with a rumble pulse
What is Quick Drop Fire?
Pressing L1 + Circle holds Fire and Crouch simultaneously for 1000ms — use it for a quick prone fire entry
What is Tap Shot?
When enabled, L1 + R2 fires a timed ADS+Fire burst designed for precision AR shots at range; off by default
How do I know if a mod is on?
Rumble pulses confirm every toggle. Rapid fire shows Green LED when on and Red when off
Trust and Support
- Two-mode oscillating aim assist with automatic deadzone stop at ±4 right stick input
- Anti-recoil on by default with live ±1 adjustment and PVAR save that persists between sessions
- Rapid fire, quick drop fire, slide cancel, tap shot, and sniper prone combo
- LED and rumble feedback confirm every toggle action in-game without menus
- Flipped layout compatible — all button defines editable in one place at the top of the script