AOD V10 — Call Of Duty Cronus Zen Script
Z Cronus Zen Scripts

Call Of Duty · FPS

AOD V10

By AOD Scripts

AOD V10 is a Call Of Duty Cronus Zen script featuring latest version with higher tier, built for PS5, Xbox.

premium

$40.00

Updated 2026-03-25T16:59:40.587Z

Platform

PS5, Xbox

Difficulty

beginner

Compatibility

Latest Season

Overview

AOD V10 is a Cronus Zen script for Call of Duty on PS4 and Xbox designed around a flipped button layout where L1 is ADS and R1 is Fire. It includes a two-mode oscillating aim assist — a lighter pattern while ADS alone and a stronger pattern while ADS and firing — that stops automatically when deliberate right stick input is detected. Anti-recoil is on by default with vertical and horizontal values adjustable live at ±1 per button press, saved to PVAR with L1 + Share. Rapid fire, quick drop fire, slide cancel, tap shot, and a sniper prone combo round out the feature set. All toggles are confirmed via controller rumble (double-pulse) and LED colour (Green = on, Red = off). No OLED menu — all configuration is done via button combos or by editing define values at the top of the script before loading.

What Is Included

How AOD V10 Works

Each frame, the script checks the state of L1 (ADS) and R1 (Fire) to determine which aim assist combo to run. LT_C runs while L1 is held without R1, applying a 4-step ±19 RY/RX oscillation at AoDTimer intervals. RT_C replaces it when both L1 and R1 are held, applying a stronger ±30 pattern. Both combos stop immediately when RX or RY moves beyond ±4, preventing the assist from fighting deliberate stick movement. Anti-recoil is an always-running combo that adds the vertical and horizontal offset values to RY and RX each cycle, stopping when the stick magnitude exceeds Anti_Recoil_Release. OTF adjustment reads A/Cross + D-Pad during each frame and increments or decrements the values by 1, blocking the D-Pad outputs after each press. Quick Drop Fire detects L1 + Circle and runs a 1000ms Fire+Crouch hold. Slide Cancel detects Crouch release while moving and fires the ASC sequence. All toggles write to LED and trigger rumble combos for confirmation.

Compatibility Matrix

RequirementStatus
Game targetCall Of Duty
PlatformPS5, Xbox
DeviceCronus Zen
Compatibility targetLatest Season
Last tested2026-03-06

Compatibility Notes

This script defaults to a flipped PS4 layout where ADS is L1 and Fire is R1. If you play standard layout (ADS=L2, Fire=R2), update ADS_BTN and FIRE_BTN in the define section before loading. JUMP_BUTTON is mapped to XB1_RT — on PS4, update this to your Jump button if slide cancel is used. Only ANTI_RECOIL_Vertical and ANTI_RECOIL_Horizontal persist via PVAR — all other settings reset to script defaults on reload.

Setup Guide

  1. Open the script in Zen Studio and check the define section at the top — confirm ADS_BTN, FIRE_BTN, and CROUCH_BTN match your in-game layout.
  2. Set Anti_Recoil_Aim_Shoot_Option to TRUE if you only want anti-recoil while ADS+Fire (not always-on).
  3. Enable TapShoT=TRUE in the script if you want tap burst fire for ARs.
  4. Enable AoD_Slide_Slide_Cancel=TRUE if you want slide cancel on by default.
  5. Compile and load the script into a Zen slot.
  6. Connect your controller. Anti-recoil is on by default (Anti_Recoil_Mod=TRUE).
  7. Adjust anti-recoil live: hold A/Cross, tap D-Pad Up/Down for vertical and Left/Right for horizontal.
  8. Save anti-recoil values with L1 + Share.
  9. Toggle aim assist on/off with L1 + D-Pad Down.
  10. Toggle rapid fire with L2 + D-Pad Left — LED turns Green when active.
  11. Activate Quick Drop Fire with L1 + Circle.
  12. Toggle slide cancel with L1 + Share (if not set to TRUE in script).

Best Settings for Call Of Duty

Default ANTI_RECOIL_Vertical=25 (from PVAR on first load), ANTI_RECOIL_Horizontal=0. Start with vertical=25 and test in a private match. If recoil still climbs, increase by 1–2 at a time with A/Cross + D-Pad Up. AoDASSIST=4 is the deadzone threshold for aim assist — if aim feels sticky on deliberate movement, reduce to 3. Keep AoDTimer=12ms for standard aim assist speed. Anti_Recoil_Release=30 stops AR when you push the stick — leave this at 30 unless AR triggers too early during deliberate aim.

Tuning Guide

FeatureWhen To AdjustExpected Effect
ANTI_RECOIL_Vertical (PVAR default 25)When recoil climbs or overshootsIncrease for more downward correction; decrease if over-compensating
ANTI_RECOIL_Horizontal (default 0)When weapon drifts left or rightAdd positive or negative values to correct
Anti_Recoil_Release (default 30)When AR stops too early during deliberate aimIncrease threshold; lower = AR stops sooner on stick input
AoDASSIST (default 4)When aim assist is too sticky on deliberate movementLower the value — aim assist stops sooner when you push the stick
AoDTimer (default 12ms)When aim assist oscillation is too fast or slowHigher = slower step advance; lower = faster
QUICK_DROP_WAIT (default 1000ms)When quick drop fire hold is too longLower for a shorter prone hold sequence
slide_delay (default 80ms)When slide cancel timing is wrongIncrease toward 120ms for longer slide before cancel
AoDD5 / AoDD55 (default 16/18)When oscillating polar modifier is too strongLower both values for smaller orbit amplitude
AoDD6 (default 20ms)When polar modifier oscillates too fastIncrease for slower oscillation steps

Tips for Best Results

Troubleshooting

Wrong buttons triggering mods

Update the ADS_BTN, FIRE_BTN, CROUCH_BTN defines to match your in-game layout — this script defaults to L1/R1 flipped layout

Anti-recoil overshooting

Hold A/Cross and tap D-Pad Down to reduce vertical live; save with L1 + Share

Aim assist fighting deliberate aim

Aim assist disables automatically at RX/RY > ±4 — if it still interferes, increase AoDASSIST in the script

Slide cancel not triggering

Toggle it on first with L1 + Share; also confirm you are moving (LY/LX > 60%) when releasing Crouch (Circle)

Settings lost on reload

Save anti-recoil with L1 + Share while L1 is held — only SPVAR_2 and SPVAR_3 persist

Changelog

Frequently Asked Questions

Why is ADS on L1 instead of L2?

This script uses a flipped PS4 layout — update ADS_BTN and FIRE_BTN in the define section to match your actual in-game buttons

How do I save anti-recoil values?

Hold L1 and press Share — this saves Vertical and Horizontal to PVAR (SPVAR_2 and SPVAR_3) and confirms with a rumble pulse

What is Quick Drop Fire?

Pressing L1 + Circle holds Fire and Crouch simultaneously for 1000ms — use it for a quick prone fire entry

What is Tap Shot?

When enabled, L1 + R2 fires a timed ADS+Fire burst designed for precision AR shots at range; off by default

How do I know if a mod is on?

Rumble pulses confirm every toggle. Rapid fire shows Green LED when on and Red when off

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