Aimlock V2 — Call Of Duty Cronus Zen Script
Z Cronus Zen Scripts

Call Of Duty · FPS

Aimlock V2

By APK Cheats

AimLock V2 is a lightweight Cronus Zen script for Call of Duty on PS4 by APK CHEATS, combining a Taylor polar aim assist and sticky aim layer with anti-recoil, quick scope, rapid fire, slide cancel, and movement mods — all controlled through in-script defines and in-game button combos with no OLED menu.

premium

$30.00

Updated 2026-03-25T16:59:41.121Z

Platform

PS5, Xbox

Difficulty

intermediate

Compatibility

Latest Season

Overview

AimLock V2 is a simple Cronus Zen script for Call of Duty on PS4 by APK CHEATS with no OLED menu — all settings are configured by editing define values before loading, and a handful of features can be toggled in-game via button combos. The polar aim assist uses a 360-entry sine/cosine lookup table to orbit the right stick at a configurable radius and speed, scaling back when deliberate stick movement is detected. A second sticky aim layer applies a four-step diamond offset on RY, RX, and LX, gated to only fire when the stick is close to centre. Anti-recoil is on by default and can be adjusted live with L1 + D-Pad during play. Drop shot, jump shot, quick scope, and rapid fire are all present but off by default.

What Is Included

How Aimlock V2 Works

Every frame, the polar AA reads the current RX and RY values and computes sin/cos from the Polar_Array lookup at the current angle, which advances by STEPS each frame. When the stick magnitude is within RADIUS, the script pulls toward the orbit — when above it, the correction scales down proportionally so deliberate aiming always wins. The STICKY_AIM combo runs simultaneously on ADS, applying ±AA offsets at 22ms intervals using xy_val to gate each step — if the stick is already above the AA value, the real input passes through unchanged. Anti-recoil fires the AntiRecoil combo while ADS and Fire are both held, pushing RY down by DEFAULT_VERTICAL and RX by DEFAULT_HORIZONTAL each frame, stopping when the stick moves above the threshold. All other features run conditionally based on their toggle variable and the relevant button state — most are toggled in-game with two-button combos and confirmed by vibration. There is no OLED menu and no PVAR save.

Compatibility Matrix

RequirementStatus
Game targetCall Of Duty
PlatformPS5, Xbox
DeviceCronus Zen
Compatibility targetLatest Season
Last tested2026-03-06

Compatibility Notes

The default layout uses R1 for Fire and L1 for ADS — if you play on the standard R2/L2 layout, update the BTN_FIRE and BTN_ADS defines at the top of the script before loading. No PVAR save — all values reset on every script reload. Hold Breath and polar aim assist are always on; they cannot be toggled in-game and must be disabled by setting their defines to FALSE before loading.

Setup Guide

  1. Open the script in Zen Studio and update the define section to match your in-game layout (BTN_FIRE, BTN_ADS etc.).
  2. Set default values — adjust RADIUS, STEPS, DEFAULT_VERTICAL, DEFAULT_HORIZONTAL, and rounds_per_second as needed.
  3. Set any mods you want on by default to TRUE (Slide_Cancel, Q_Scope, AUTORUN etc.).
  4. Compile and load the script into a Zen slot.
  5. Connect your PS4 controller and confirm the active slot.
  6. All default-on features (polar AA, sticky aim, anti-recoil, hold breath) activate immediately.
  7. Toggle jump shot in-game with Options + D-Pad Left; drop shot with Options + D-Pad Down; rapid fire with ADS + D-Pad Left.
  8. Adjust anti-recoil on the fly with L1 + D-Pad Up/Down (vertical) and L1 + D-Pad Left/Right (horizontal).
  9. Toggle anti-recoil entirely with ADS + Options.

Best Settings for Call Of Duty

Defaults: RADIUS=14, STEPS=27, AA=13, DEFAULT_VERTICAL=10, DEFAULT_HORIZONTAL=3, RPS=17. Start with all toggleable mods off and verify polar AA and sticky aim feel correct first. Lower RADIUS if polar pulls too aggressively; lower AA if sticky aim fights deliberate movement. Adjust DEFAULT_VERTICAL upward in small steps if recoil still climbs — use the L1 + D-Pad Up shortcut during play for real-time tuning.

Tuning Guide

FeatureWhen To AdjustExpected Effect
RADIUS (default 14)When polar AA feels too strong or too subtleScales orbit size — lower = tighter, higher = wider pull
STEPS (default 27)When polar orbit rotates too fast or slowAdjusts angular advance per frame
AA (default 13)When sticky aim overrides deliberate aimLowers the stick threshold gate — set lower for subtler assist
DEFAULT_VERTICAL (default 10)When recoil climbs too much or overshootsIncreases downward RY push while ADS + Fire
DEFAULT_HORIZONTAL (default 3)When weapon drifts left or rightAdjusts horizontal RX correction
Prone_Speed (default 80ms)When drop shot triggers too early or lateSets fire hold duration before prone registers
rounds_per_second (default 17)When rapid fire rate doesn't suit the weaponHigher RPS = faster fire; calculated automatically into hold and release times

Tips for Best Results

Troubleshooting

Wrong buttons firing

The default layout uses R1 to fire and L1 to ADS — update the BTN_FIRE and BTN_ADS defines if your layout differs

Aim assist fighting deliberate aim

Lower RADIUS (default 14) to reduce polar pull strength; lower AA (default 13) to narrow the sticky aim gate

Anti-recoil not stopping on stick movement

The stop threshold is DEFAULT_VERTICAL + 4 (default 14) — increase DEFAULT_VERTICAL to raise it

Settings reset after restart

No PVAR — all values reset on reload; re-set via define values before loading

Slide cancel not triggering

Set Slide_Cancel=TRUE in the script — it is FALSE by default

Changelog

Frequently Asked Questions

How do I toggle features?

Jump Shot: Options + D-Pad Left; Drop Shot: Options + D-Pad Down; Rapid Fire: ADS + D-Pad Left; Anti-Recoil: ADS + Options — all give vibration feedback

How do I adjust anti-recoil in-game?

Hold L1 and press D-Pad Up/Down for vertical, Left/Right for horizontal — each press changes by ±1 with rumble confirmation

Why does the aim assist fight my aim?

Lower RADIUS and AA — both defaults are tuned for slow, controlled aiming. Faster aim may require lower values

Does Hold Breath turn off automatically?

Yes — if moving forward full speed while ADS is held more than 200ms, Hold Breath stops

Do settings save between sessions?

No — there is no PVAR; all values must be re-set via the script defines each load

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