Call Of Duty · FPS
Aimlock V2
By APK Cheats
AimLock V2 is a lightweight Cronus Zen script for Call of Duty on PS4 by APK CHEATS, combining a Taylor polar aim assist and sticky aim layer with anti-recoil, quick scope, rapid fire, slide cancel, and movement mods — all controlled through in-script defines and in-game button combos with no OLED menu.
premium
$30.00
Updated 2026-03-25T16:59:41.121Z
Platform
PS5, Xbox
Difficulty
intermediate
Compatibility
Latest Season
Overview
AimLock V2 is a simple Cronus Zen script for Call of Duty on PS4 by APK CHEATS with no OLED menu — all settings are configured by editing define values before loading, and a handful of features can be toggled in-game via button combos. The polar aim assist uses a 360-entry sine/cosine lookup table to orbit the right stick at a configurable radius and speed, scaling back when deliberate stick movement is detected. A second sticky aim layer applies a four-step diamond offset on RY, RX, and LX, gated to only fire when the stick is close to centre. Anti-recoil is on by default and can be adjusted live with L1 + D-Pad during play. Drop shot, jump shot, quick scope, and rapid fire are all present but off by default.
What Is Included
- AimLock Polar AA — Taylor-style polar orbit using a 360-entry lookup table; activates on ADS and/or Fire (both TRUE by default); RADIUS=14 (strength), STEPS=27 (speed); when stick magnitude ≤ RADIUS applies sticky pull; above RADIUS scales back by magnitude factor; applies to RX and RY via clamp; always on (Aim_Lock_Polar=TRUE)
- Sticky Aim Assist — STICKY_AIM combo: four steps of ±AA(13) on RY, RX, and LX at 22ms intervals; xy_val gate only applies when abs(stick) < 14; activates on ADS; default on
- Anti-Recoil — RY += DEFAULT_VERTICAL(10), RX += DEFAULT_HORIZONTAL(3) while ADS + Fire; stops when stick abs > DEFAULT_VERTICAL+4; OTF adjust with L1 + D-Pad (±1 per press, rumble feedback); toggle with ADS + Options; default on
- Slide Cancel — on Prone release while moving (LX/LY > 60%): prone 21ms / off 21ms / prone 18ms / off 18ms; default off (Slide_Cancel=FALSE)
- Hold Breath — Sprint held during ADS; stops if moving forward fast and ADS held >200ms; always on (define hold_breath=TRUE)
- Auto Run — tactical sprint automation: double-tap Sprint when LY between -60 and -80; direct sprint when LY < -80; default off (AUTORUN=FALSE)
- Jump Shot — while Fire held: 100ms jump; toggle with Options + D-Pad Left (vibration confirm); default off
- Drop Shot — while Fire held > Prone_Speed(80ms): Prone button held; toggle with Options + D-Pad Down (vibration confirm); default off
- Quick Scope — on ADS tap (<140ms): fires ADS + Sprint + Fire combo; if ADS held >140ms, triggers Hold Breath instead; default off (Q_Scope=FALSE)
- Rapid Fire — fire rate calculated from rounds_per_second (default 17 RPS): hold = 500/RPS, release = hold–20; toggle with ADS + D-Pad Left (vibration confirm); default off
- Vibration feedback on toggle confirmations and AR adjustment
How Aimlock V2 Works
Every frame, the polar AA reads the current RX and RY values and computes sin/cos from the Polar_Array lookup at the current angle, which advances by STEPS each frame. When the stick magnitude is within RADIUS, the script pulls toward the orbit — when above it, the correction scales down proportionally so deliberate aiming always wins. The STICKY_AIM combo runs simultaneously on ADS, applying ±AA offsets at 22ms intervals using xy_val to gate each step — if the stick is already above the AA value, the real input passes through unchanged. Anti-recoil fires the AntiRecoil combo while ADS and Fire are both held, pushing RY down by DEFAULT_VERTICAL and RX by DEFAULT_HORIZONTAL each frame, stopping when the stick moves above the threshold. All other features run conditionally based on their toggle variable and the relevant button state — most are toggled in-game with two-button combos and confirmed by vibration. There is no OLED menu and no PVAR save.
Compatibility Matrix
| Requirement | Status |
|---|---|
| Game target | Call Of Duty |
| Platform | PS5, Xbox |
| Device | Cronus Zen |
| Compatibility target | Latest Season |
| Last tested | 2026-03-06 |
Compatibility Notes
The default layout uses R1 for Fire and L1 for ADS — if you play on the standard R2/L2 layout, update the BTN_FIRE and BTN_ADS defines at the top of the script before loading. No PVAR save — all values reset on every script reload. Hold Breath and polar aim assist are always on; they cannot be toggled in-game and must be disabled by setting their defines to FALSE before loading.
Setup Guide
- Open the script in Zen Studio and update the define section to match your in-game layout (BTN_FIRE, BTN_ADS etc.).
- Set default values — adjust RADIUS, STEPS, DEFAULT_VERTICAL, DEFAULT_HORIZONTAL, and rounds_per_second as needed.
- Set any mods you want on by default to TRUE (Slide_Cancel, Q_Scope, AUTORUN etc.).
- Compile and load the script into a Zen slot.
- Connect your PS4 controller and confirm the active slot.
- All default-on features (polar AA, sticky aim, anti-recoil, hold breath) activate immediately.
- Toggle jump shot in-game with Options + D-Pad Left; drop shot with Options + D-Pad Down; rapid fire with ADS + D-Pad Left.
- Adjust anti-recoil on the fly with L1 + D-Pad Up/Down (vertical) and L1 + D-Pad Left/Right (horizontal).
- Toggle anti-recoil entirely with ADS + Options.
Best Settings for Call Of Duty
Defaults: RADIUS=14, STEPS=27, AA=13, DEFAULT_VERTICAL=10, DEFAULT_HORIZONTAL=3, RPS=17. Start with all toggleable mods off and verify polar AA and sticky aim feel correct first. Lower RADIUS if polar pulls too aggressively; lower AA if sticky aim fights deliberate movement. Adjust DEFAULT_VERTICAL upward in small steps if recoil still climbs — use the L1 + D-Pad Up shortcut during play for real-time tuning.
Tuning Guide
| Feature | When To Adjust | Expected Effect |
|---|---|---|
| RADIUS (default 14) | When polar AA feels too strong or too subtle | Scales orbit size — lower = tighter, higher = wider pull |
| STEPS (default 27) | When polar orbit rotates too fast or slow | Adjusts angular advance per frame |
| AA (default 13) | When sticky aim overrides deliberate aim | Lowers the stick threshold gate — set lower for subtler assist |
| DEFAULT_VERTICAL (default 10) | When recoil climbs too much or overshoots | Increases downward RY push while ADS + Fire |
| DEFAULT_HORIZONTAL (default 3) | When weapon drifts left or right | Adjusts horizontal RX correction |
| Prone_Speed (default 80ms) | When drop shot triggers too early or late | Sets fire hold duration before prone registers |
| rounds_per_second (default 17) | When rapid fire rate doesn't suit the weapon | Higher RPS = faster fire; calculated automatically into hold and release times |
Tips for Best Results
- Adjust all default values by editing the define section at the top of the script before loading — there is no in-game menu.
- Toggle anti-recoil on or off in-game with ADS + Options.
- Adjust anti-recoil vertical on the fly with L1 + D-Pad Up/Down (rumble confirms each ±1 step). L1 + D-Pad Left/Right adjusts horizontal.
- Toggle Jump Shot with Options + D-Pad Left and Drop Shot with Options + D-Pad Down — both give a vibration confirmation.
- Toggle Rapid Fire with ADS + D-Pad Left. The fire rate is calculated from rounds_per_second (default 17 RPS).
- Polar AA and Sticky Aim run simultaneously by default — they complement each other with polar providing orbit pull and sticky providing a second diamond layer.
- Hold Breath is always on by default — Sprint is held automatically during ADS.
Troubleshooting
Wrong buttons firing
The default layout uses R1 to fire and L1 to ADS — update the BTN_FIRE and BTN_ADS defines if your layout differs
Aim assist fighting deliberate aim
Lower RADIUS (default 14) to reduce polar pull strength; lower AA (default 13) to narrow the sticky aim gate
Anti-recoil not stopping on stick movement
The stop threshold is DEFAULT_VERTICAL + 4 (default 14) — increase DEFAULT_VERTICAL to raise it
Settings reset after restart
No PVAR — all values reset on reload; re-set via define values before loading
Slide cancel not triggering
Set Slide_Cancel=TRUE in the script — it is FALSE by default
Changelog
- 2026-02-22: Published profile refresh for Latest Season.
- 2026-03-06: Validation run completed with latest test checklist.
Frequently Asked Questions
How do I toggle features?
Jump Shot: Options + D-Pad Left; Drop Shot: Options + D-Pad Down; Rapid Fire: ADS + D-Pad Left; Anti-Recoil: ADS + Options — all give vibration feedback
How do I adjust anti-recoil in-game?
Hold L1 and press D-Pad Up/Down for vertical, Left/Right for horizontal — each press changes by ±1 with rumble confirmation
Why does the aim assist fight my aim?
Lower RADIUS and AA — both defaults are tuned for slow, controlled aiming. Faster aim may require lower values
Does Hold Breath turn off automatically?
Yes — if moving forward full speed while ADS is held more than 200ms, Hold Breath stops
Do settings save between sessions?
No — there is no PVAR; all values must be re-set via the script defines each load
Trust and Support
- Taylor polar aim assist with magnitude-based scaling — deliberate aim always wins
- Sticky aim second layer gated by stick threshold — never overrides intentional movement
- Anti-recoil with live in-game vertical and horizontal adjustment
- Quick scope, rapid fire, jump shot, drop shot, and slide cancel all included
- Vibration feedback on all in-game toggles
- Hold breath and polar aim assist always active by default — no extra setup needed