Angel of Death V2.0 — Call Of Duty Cronus Zen Script
Z Cronus Zen Scripts

Call Of Duty · FPS

Angel of Death V2.0

By TaylorDrift21

Angel of Death V2.0 is the full-menu upgrade to V1.0 by xxKSCxx, targeting Call of Duty MW2, MW2019, Vanguard, Warzone, and Zombies on PS4, PS5, and Xbox.

free

Free

Updated 2026-03-25T16:59:40.632Z

Platform

PS5, Xbox

Difficulty

intermediate

Compatibility

Latest Season

Overview

Angel of Death V2.0 is the complete rebuild of V1.0 by xxKSCxx for Call of Duty MW2, MW2019, Vanguard, Warzone, and Zombies on PS4, PS5, and Xbox. The core upgrade over V1 is a full OLED mod menu with PVAR save (SPVAR_1–30 plus a version sentinel at SPVAR_64), making all 18 mods and 12 adjustable values configurable in-game without touching the script. Taylor aim assist retains its 5-shape DamPolar orbit system from V1 and gains menu-accessible Radius, Angle, and optional Rumble Boost tuning. Anti-recoil is now independently adjustable for vertical and horizontal. Seven movement utility mods — cancel slide, slide shot, drop shot, bunny hop, jump shot, hold breath, and auto ADS — cover the full CoD movement toolkit. A 22-preset button layout system and 4-preset stick layout system loaded via Buttons() and ControllerRSLS() each frame ensure full cross-platform layout compatibility.

What Is Included

How Angel of Death V2.0 Works

On every frame, Buttons(LayOut) and ControllerRSLS(Sticks) resolve all button and stick variables from the selected layout presets. The menu opens with L2 + Options and uses D-Pad Left/Right to scroll 18 mods, D-Pad Up/Down to cycle values, and Cross/A to enter per-mod value editing. Circle/B calls Save() which writes all 30 SPVAR slots. Outside the menu, each mod checks its toggle and activates conditionally: Anti Recoil and Taylor Assist read ADS and Fire states and apply axis offsets or DamPolar orbit; Rapid Fire and Smart Rapid Fire cycle the fire button at calculated intervals; movement mods (Cancel Slide, Slide Shot, Drop Shot, Bunny Hop, Jump Shot) run on their respective trigger inputs; Aim Abuse monitors trigger depth and fires the ADS spam combos. VM Speed sets vm_tctrl each frame when outside the menu. Block Rumble calls block_rumble() and Hair Triggers snaps trigger values. Drive Mode is detected via Fire + double-tap Right and suspends the main mod block until Square is pressed.

Compatibility Matrix

RequirementStatus
Game targetCall Of Duty
PlatformPS5, Xbox
DeviceCronus Zen
Compatibility targetLatest Season
Last tested2026-03-06

Compatibility Notes

All 18 mods default to OFF and all values load from PVAR defaults on first use. The version sentinel at SPVAR_64 triggers a full reset to defaults if this is the first load or if the script is cleared — this is normal. Aim Abuse and Aim Abuse Scope are designed for Zombies mode and should be disabled in the menu for multiplayer. The button layout (mod 14) must match your in-game control scheme for all other mods to function correctly.

Setup Guide

  1. Update Cronus Zen firmware and load the script into a Zen slot.
  2. Connect your controller. On first load, defaults are saved automatically.
  3. Hold L2/LT and press Options to open the OLED mod menu.
  4. Navigate to Buttons Layout (mod 14) with D-Pad Left/Right and cycle with D-Pad Up/Down to match your in-game control scheme.
  5. Navigate to Stick Layout (mod 15) and select your stick configuration.
  6. Navigate to Taylor Assist (mod 1), toggle it on with D-Pad Up, then press Cross/A to edit — set TaylorRadius and TaylorAngle to your preference.
  7. Navigate to Anti Recoil (mod 0), toggle on, then press Cross/A to adjust TaylorARVert and TaylorARHoriz.
  8. Enable any other mods — Cancel Slide, Drop Shot, Hold Breath, etc.
  9. Press Circle/B to save all settings and exit the menu.
  10. For Zombies: enable Aim Abuse (mod 12) and/or Aim Abuse Scope (mod 13) and save.
  11. Activate Drive Mode in vehicles with Fire + double-tap D-Pad Right. Press Square to exit.

Best Settings for Call Of Duty

All mods default off. Start with Taylor Assist shape T.Oval (2), TaylorRadius=15, TaylorAngle=15. If aim assist feels too aggressive, lower radius to 10. Enable Anti Recoil with TaylorARVert=15 as a starting baseline and adjust up or down. For MW2: Cancel Slide mode 3 (MW+ADS) with SlideDelay=80ms. Keep VM Speed at 0 unless scripting feels unresponsive. Aim Abuse defaults (ZoomIn=100ms, ZoomOut=200ms) work well for Zombies without modification.

Tuning Guide

FeatureWhen To AdjustExpected Effect
TaylorARVert (default 20)When recoil climbs verticallyIncrease to push more downward; decrease if over-compensating
TaylorARHoriz (default 0)When weapon drifts left or rightAdd positive or negative values to correct horizontal drift
TaylorRadius (default 15)When aim assist pull is too strong or subtleLower = tighter orbit; higher = wider pull radius
TaylorAngle (default 15)When orbit rotates too fast or slowHigher = faster angular advance per frame
RPS / Smart Rapid Fire (default 11)When smart rapid fire rate feels wrongHigher = more shots per second; max 20
SlideDelay (default 80ms)When slide cancel timing is off80–120ms range recommended; increase for slower slide timing
SlideDelayS (default 80ms)When slide shot timing is offSame as SlideDelay but specific to Slide Shot mod
HoldShot (default 500ms)When drop shot hold feels too long or shortScales the prone hold duration during drop shot
ZoomIn / ZoomOut (default 100ms/200ms)When Aim Abuse feel in Zombies is offAdjust ADS spam on/off timing for hipfire abuse
ZoomInv / ZoomOutv (default 150ms/50ms)When scoped Aim Abuse feel is offAdjust ADS spam timing for ADS abuse

Tips for Best Results

Troubleshooting

Aim assist fighting deliberate movement

Lower TaylorRadius (default 15) in the edit menu, or change shape to Circle for a tighter orbit

Anti-recoil overshooting

Lower TaylorARVert (default 20) in edit mode — default is intentionally conservative

Cancel slide not triggering

Set cancelSlide to 1–4 in the menu (default is Off=0); ensure you are moving when releasing Crouch

Rapid fire too fast

Lower RPS (default 11) for Smart Rapid Fire in edit mode; max is 20

Aim abuse activating in multiplayer

Disable Aim Abuse (mod 12) and Aim Abuse Scope (mod 13) in the menu and save

Settings not saving

Always exit the menu with Circle/B — this triggers Save()

Drive mode stuck on

Press Square/X to disable Drive Mode

Changelog

Frequently Asked Questions

What changed from V1.0 to V2.0?

V2.0 adds a full OLED mod menu and PVAR save, plus Smart Rapid Fire, Slide Shot, Drop Shot, Bunny Hop, Jump Shot, VM Speed selector, Hair Triggers, Block Rumble, and 22 button layout presets

How do I save settings?

Press Circle/B to exit the menu — Save() runs automatically on Circle press

Does the script reset on first load?

Yes — if SPVAR_64 is not set to the expected version value, all settings reset to defaults and save. This is normal on first use or after clearing PVAR

Can I use Aim Abuse in multiplayer?

It is designed for Zombies — disable mods 12 and 13 in the menu for multiplayer use

What is the difference between Rapid Fire and Smart Rapid Fire?

Rapid Fire is trigger-pressure-scaled (lighter trigger = slower fire); Smart Rapid Fire uses a fixed RPS setting for consistent timing

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