Call Of Duty · FPS
Angel of Death V2.0
By TaylorDrift21
Angel of Death V2.0 is the full-menu upgrade to V1.0 by xxKSCxx, targeting Call of Duty MW2, MW2019, Vanguard, Warzone, and Zombies on PS4, PS5, and Xbox.
free
Free
Updated 2026-03-25T16:59:40.632Z
Platform
PS5, Xbox
Difficulty
intermediate
Compatibility
Latest Season
Overview
Angel of Death V2.0 is the complete rebuild of V1.0 by xxKSCxx for Call of Duty MW2, MW2019, Vanguard, Warzone, and Zombies on PS4, PS5, and Xbox. The core upgrade over V1 is a full OLED mod menu with PVAR save (SPVAR_1–30 plus a version sentinel at SPVAR_64), making all 18 mods and 12 adjustable values configurable in-game without touching the script. Taylor aim assist retains its 5-shape DamPolar orbit system from V1 and gains menu-accessible Radius, Angle, and optional Rumble Boost tuning. Anti-recoil is now independently adjustable for vertical and horizontal. Seven movement utility mods — cancel slide, slide shot, drop shot, bunny hop, jump shot, hold breath, and auto ADS — cover the full CoD movement toolkit. A 22-preset button layout system and 4-preset stick layout system loaded via Buttons() and ControllerRSLS() each frame ensure full cross-platform layout compatibility.
What Is Included
- Anti Recoil — while ADS+Fire: aim_y offset by TaylorARVert (default 20, range 0–100) and aim_x offset by TaylorARHoriz (default 0, range −100–100); adjustable in menu; default off
- Taylor Assist — 5 selectable shapes (Circle, T.Oval, W.Oval, Spiral, Helix) via DamPolar 360-entry sin/cos lookup; TaylorRadius default=15, TaylorAngle default=15; sticky pull when magnitude < radius, magnitude-scaled fallback above; Rumble Boost optional (RUMBLE_A 10–40 while firing adds PolarBoost + TaylorAngleBoost to PolarStrength and speed); activates on ADS or Fire; default off
- Rapid Fire — trigger-pressure-scaled: Wait = FireWait×13 − (trigger×10); FireHold=30ms, FireWait=30ms; faster at full trigger; default off
- Smart Rapid Fire — SmartRF combo with RPS-based timing; adjustable RPS default=11 (range 0–20); activates while ADS+Fire or Fire > 10; default off
- Slide Shot — SlideShotKSC combo on Crouch release; SlideDelayS adjustable default=80ms; default off
- Auto ADS — AADS combo while Fire held without ADS; ZoomIn default=100ms, ZoomOut default=200ms; adjustable; default off
- Bunny Hop — rapid jump cycle combo while Jump held > 200ms; default off
- Cancel Slide — 5 options: Off, ModernWarfare, MW2, MW+ADS, MW2+ADS; SlideDelay default=80ms (range 0–2000); activates on Crouch release while moving; modes 3 and 4 include auto ADS re-entry; default off
- Drop Shot — DropShot combo while Fire; HoldShot adjustable default=500ms (range 0–2000); default off
- Hold Breath — HoldBreath combo: Sprint held while ADS; default off
- Jump Shot — JumpShot combo while Fire held; default off
- More...
How Angel of Death V2.0 Works
On every frame, Buttons(LayOut) and ControllerRSLS(Sticks) resolve all button and stick variables from the selected layout presets. The menu opens with L2 + Options and uses D-Pad Left/Right to scroll 18 mods, D-Pad Up/Down to cycle values, and Cross/A to enter per-mod value editing. Circle/B calls Save() which writes all 30 SPVAR slots. Outside the menu, each mod checks its toggle and activates conditionally: Anti Recoil and Taylor Assist read ADS and Fire states and apply axis offsets or DamPolar orbit; Rapid Fire and Smart Rapid Fire cycle the fire button at calculated intervals; movement mods (Cancel Slide, Slide Shot, Drop Shot, Bunny Hop, Jump Shot) run on their respective trigger inputs; Aim Abuse monitors trigger depth and fires the ADS spam combos. VM Speed sets vm_tctrl each frame when outside the menu. Block Rumble calls block_rumble() and Hair Triggers snaps trigger values. Drive Mode is detected via Fire + double-tap Right and suspends the main mod block until Square is pressed.
Compatibility Matrix
| Requirement | Status |
|---|---|
| Game target | Call Of Duty |
| Platform | PS5, Xbox |
| Device | Cronus Zen |
| Compatibility target | Latest Season |
| Last tested | 2026-03-06 |
Compatibility Notes
All 18 mods default to OFF and all values load from PVAR defaults on first use. The version sentinel at SPVAR_64 triggers a full reset to defaults if this is the first load or if the script is cleared — this is normal. Aim Abuse and Aim Abuse Scope are designed for Zombies mode and should be disabled in the menu for multiplayer. The button layout (mod 14) must match your in-game control scheme for all other mods to function correctly.
Setup Guide
- Update Cronus Zen firmware and load the script into a Zen slot.
- Connect your controller. On first load, defaults are saved automatically.
- Hold L2/LT and press Options to open the OLED mod menu.
- Navigate to Buttons Layout (mod 14) with D-Pad Left/Right and cycle with D-Pad Up/Down to match your in-game control scheme.
- Navigate to Stick Layout (mod 15) and select your stick configuration.
- Navigate to Taylor Assist (mod 1), toggle it on with D-Pad Up, then press Cross/A to edit — set TaylorRadius and TaylorAngle to your preference.
- Navigate to Anti Recoil (mod 0), toggle on, then press Cross/A to adjust TaylorARVert and TaylorARHoriz.
- Enable any other mods — Cancel Slide, Drop Shot, Hold Breath, etc.
- Press Circle/B to save all settings and exit the menu.
- For Zombies: enable Aim Abuse (mod 12) and/or Aim Abuse Scope (mod 13) and save.
- Activate Drive Mode in vehicles with Fire + double-tap D-Pad Right. Press Square to exit.
Best Settings for Call Of Duty
All mods default off. Start with Taylor Assist shape T.Oval (2), TaylorRadius=15, TaylorAngle=15. If aim assist feels too aggressive, lower radius to 10. Enable Anti Recoil with TaylorARVert=15 as a starting baseline and adjust up or down. For MW2: Cancel Slide mode 3 (MW+ADS) with SlideDelay=80ms. Keep VM Speed at 0 unless scripting feels unresponsive. Aim Abuse defaults (ZoomIn=100ms, ZoomOut=200ms) work well for Zombies without modification.
Tuning Guide
| Feature | When To Adjust | Expected Effect |
|---|---|---|
| TaylorARVert (default 20) | When recoil climbs vertically | Increase to push more downward; decrease if over-compensating |
| TaylorARHoriz (default 0) | When weapon drifts left or right | Add positive or negative values to correct horizontal drift |
| TaylorRadius (default 15) | When aim assist pull is too strong or subtle | Lower = tighter orbit; higher = wider pull radius |
| TaylorAngle (default 15) | When orbit rotates too fast or slow | Higher = faster angular advance per frame |
| RPS / Smart Rapid Fire (default 11) | When smart rapid fire rate feels wrong | Higher = more shots per second; max 20 |
| SlideDelay (default 80ms) | When slide cancel timing is off | 80–120ms range recommended; increase for slower slide timing |
| SlideDelayS (default 80ms) | When slide shot timing is off | Same as SlideDelay but specific to Slide Shot mod |
| HoldShot (default 500ms) | When drop shot hold feels too long or short | Scales the prone hold duration during drop shot |
| ZoomIn / ZoomOut (default 100ms/200ms) | When Aim Abuse feel in Zombies is off | Adjust ADS spam on/off timing for hipfire abuse |
| ZoomInv / ZoomOutv (default 150ms/50ms) | When scoped Aim Abuse feel is off | Adjust ADS spam timing for ADS abuse |
Tips for Best Results
- Open the menu with L2/LT + Options. Navigate mods with D-Pad Left/Right, toggle with D-Pad Up/Down, enter value editing with Cross/A.
- In value edit mode, hold L2/LT and press D-Pad Up/Down for ±10 or D-Pad Left/Right for ±1. Press Circle/B to save and exit.
- All mods default to OFF — enable what you need and save with Circle/B.
- Taylor Assist shape 2 (T.Oval) is the most common starting point. Lower TaylorRadius if aim assist feels too strong or pulls during deliberate movement.
- Cancel Slide mode 3 (MW+ADS) auto-re-enters ADS after a slide cancel. Use mode 1 or 2 if you do not want the automatic ADS re-entry.
- Aim Abuse and Aim Abuse Scope are designed for Zombies — the script header notes they are Zombies-focused; disable both for multiplayer.
- Drive Mode suspends most mods automatically — activate with Fire + double-tap D-Pad Right when entering a vehicle, and press Square to exit.
- On first load, if SPVAR_64 ≠ 9, all values reset to defaults and save automatically. This is a one-time reset to initialise clean settings.
Troubleshooting
Aim assist fighting deliberate movement
Lower TaylorRadius (default 15) in the edit menu, or change shape to Circle for a tighter orbit
Anti-recoil overshooting
Lower TaylorARVert (default 20) in edit mode — default is intentionally conservative
Cancel slide not triggering
Set cancelSlide to 1–4 in the menu (default is Off=0); ensure you are moving when releasing Crouch
Rapid fire too fast
Lower RPS (default 11) for Smart Rapid Fire in edit mode; max is 20
Aim abuse activating in multiplayer
Disable Aim Abuse (mod 12) and Aim Abuse Scope (mod 13) in the menu and save
Settings not saving
Always exit the menu with Circle/B — this triggers Save()
Drive mode stuck on
Press Square/X to disable Drive Mode
Changelog
- 2026-02-22: Published profile refresh for Latest Season.
- 2026-03-06: Validation run completed with latest test checklist.
Frequently Asked Questions
What changed from V1.0 to V2.0?
V2.0 adds a full OLED mod menu and PVAR save, plus Smart Rapid Fire, Slide Shot, Drop Shot, Bunny Hop, Jump Shot, VM Speed selector, Hair Triggers, Block Rumble, and 22 button layout presets
How do I save settings?
Press Circle/B to exit the menu — Save() runs automatically on Circle press
Does the script reset on first load?
Yes — if SPVAR_64 is not set to the expected version value, all settings reset to defaults and save. This is normal on first use or after clearing PVAR
Can I use Aim Abuse in multiplayer?
It is designed for Zombies — disable mods 12 and 13 in the menu for multiplayer use
What is the difference between Rapid Fire and Smart Rapid Fire?
Rapid Fire is trigger-pressure-scaled (lighter trigger = slower fire); Smart Rapid Fire uses a fixed RPS setting for consistent timing
Trust and Support
- 18 individually configurable mods all accessible from the OLED menu with no script editing required
- 5-shape Taylor aim assist with magnitude-scaled fallback and optional rumble-responsive boost
- Full PVAR save across all 18 toggles and 12 adjustable values with version sentinel auto-reset
- 22 button layout presets and 4 stick layout presets covering every major CoD control scheme
- Cancel Slide across MW and MW2 with optional Auto ADS re-entry
- Drive Mode protection for vehicle use