Alien V2 — Fortnite Cronus Zen Script
Z Cronus Zen Scripts

Fortnite · FPS

Alien V2

By Swift

Alien V2 is a comprehensive Cronus Zen script for Fortnite on PS4 and PS5 by SwiftAim, combining multiple simultaneous aim assist layers, build mode detection, edit macros, recoil negation, and a full in-game value adjustment system — with an animated OLED snowfall display and toggle confirmation via LED and vibration.

premium

$25.00

Updated 2026-03-25T16:59:40.920Z

Platform

PS5, Xbox

Difficulty

beginner

Compatibility

Fortnite Chapter 6

Overview

Alien V2 is a Fortnite Cronus Zen script for PS4 and PS5 by SwiftAim, branded as the ALIEN pack. It runs multiple simultaneous aim assist systems — SwiftAimAbuse (Taylor polar orbit), MaxAssist (SCR3WZ-style POLAR_RX/RY tracking), AutoAssist (left stick auto-tracking), and SwiftTracking (left stick oscillation) are all active by default. Nine additional aim layers (SwiftAssist, SwiftEnhancer, SwiftGuide, SwiftPrecision, SwiftConnection, BloomNegator, Exponential, Exponential2, RecoilNegator) can be enabled individually for a layered configuration. Build mode tracking automatically detects when you switch to build mode via Circle, suppressing aim features for the BuildTime window. An animated OLED snowfall animation, KillSwitch with LED and vibration feedback, and QuickValues in-game tuning complete the feature set. No settings save between sessions.

What Is Included

How Alien V2 Works

Each frame, active aim features run conditionally based on button state. SwiftAimAbuse samples the current RX/RY values, advances a polar angle using Array6 as a sin/cos lookup, and applies a corrective offset — pulling toward the orbit when the stick is within the strength threshold and scaling back by magnitude when the stick moves. MaxAssist runs Function8/9 which uses the same POLAR_RX/RY approach with precomputed lookup tables (same structure as SCR3WZ Aim Tracker), advancing an orbit angle based on Byte56/Byte57. AutoAssist runs PlayerAutoTracking which alternates LX between ±AutoAssistStrength at 1ms intervals whenever the left stick is at rest. SwiftTracking oscillates LX and LY at 3ms per step to create a secondary target-tracking layer. Build mode detection monitors Circle presses and sets a BuildTime window during which aim combos are suppressed. The KillSwitch responds to LT+LS to toggle the Script variable; while Script is false, all aim and macro features halt, the OLED shows 'Status: Unranked', and the LED turns blue. QuickValues reads D-Pad events while modifier buttons are held to increment or decrement A, L, and RecoilNegatorPower each frame.

Compatibility Matrix

RequirementStatus
Game targetFortnite
PlatformPS5, Xbox
DeviceCronus Zen
Compatibility targetFortnite Chapter 6
Last tested2026-03-06

Compatibility Notes

The layout assumes Fortnite Builder Pro — Edit=L3, Confirm=Circle, Reset=R1, Select=R2, Wall=R2, Ramp=L2, Floor=R1, Cone=L1, Pickaxe=Triangle. Build mode tracking relies on Circle as SwitchMode. If using PS4Controller=FALSE (default), standard PS4 triggers are used; set PS4Controller=TRUE if you need trigger swap. No PVAR — all values reset on reload.

Setup Guide

  1. Update Cronus Zen firmware and open Zen Studio.
  2. Confirm your Fortnite layout is Builder Pro — Edit=L3, Confirm=Circle, Reset=R1, Select=R2.
  3. Optionally enable any default-off features (RecoilNegator, InstantFullReset, etc.) in the script before loading.
  4. Compile and load the script into a Zen slot.
  5. Connect your PS4 or PS5 controller and confirm the active slot.
  6. The OLED will animate a wipe and display 'SwiftAim / ALIEN / Status: Unreal' with yellow LED.
  7. All default-on features (SwiftTracking, SwiftAimAbuse, MaxAssist, AutoAssist, PerfectAccuracy) are active immediately.
  8. Use LT + View to toggle the entire script off or on at any time.
  9. Hold RB + D-Pad to adjust right stick aim strength (A) in-game; hold LS + D-Pad to adjust left stick strength (L); hold LB + D-Pad to adjust RecoilNegatorPower.
  10. Use RS + D-Pad shortcuts to quickly set AutoAssistStrength to 100 (Up), 75 (Right), 35 (Left), or 1 (Down).

Best Settings for Fortnite

Defaults: SwiftAimAbuseStrength=12 (set 2 above your in-game deadzone), A=10, L=5, RecoilNegatorPower=10, AutoAssistStrength=100. Start with the four default-on aim systems and test before enabling additional layers. Lower A first if aim assist feels too aggressive. Enable RecoilNegator and tune RecoilNegatorPower via LB + D-Pad in a private match. Only enable one additional SwiftAim layer (SwiftAssist, SwiftGuide, etc.) at a time.

Tuning Guide

FeatureWhen To AdjustExpected Effect
SwiftAimAbuseStrength (default 12)When polar AA feels too strong or pulls incorrectlySet to 2 above your in-game deadzone — higher pulls more aggressively
A (default 10)When right stick aim assist is too aggressiveRB hold + D-Pad Down/Left — lowers the gate for all RX/RY based combos
L (default 5)When left stick assist feel is wrongLS hold + D-Pad Down/Left — adjusts the left stick oscillation gate
RecoilNegatorPower (default 10)When recoil still climbs after enabling RecoilNegatorLB hold + D-Pad Up/Right — increases downward RY push
AutoAssistStrength (default 100)When auto-tracking is too aggressive or not noticeableRS + D-Pad (Down=1, Left=35, Right=75, Up=100)
Byte57 / MaxAssist radius (default 15)When MaxAssist polar pull feels too wideEdit Byte57 in the script before loading — lower = tighter orbit
BuildTime (default 11500ms)When build mode detection times out too quicklyIncrease to allow longer build sequences without aim re-enabling

Tips for Best Results

Troubleshooting

Aim assist fighting deliberate aim

Lower A (right stick strength) using RB + D-Pad Down in-game — default is 10

AutoAssist too aggressive

Reduce AutoAssistStrength using RS + D-Pad Left or Down — or disable AutoAssist in the script

Build mode detection not working

Confirm SwitchMode is bound to Circle (default in Builder Pro); adjust BuildTime if needed

Script appears off after reload

Set KillSwitch=FALSE in the script if you do not want the LT+LS toggle, or re-enable with LT+View

Settings reset between sessions

No PVAR — all values reset on reload; use QuickValues to re-tune each session

RecoilNegator not compensating enough

Hold LB + D-Pad Up/Right to increase RecoilNegatorPower in-game

Changelog

Frequently Asked Questions

How do I turn the script off in-game?

LT + View toggles the entire script — OLED shows 'Status: Unranked' and LED turns blue when off

What is the difference between SwiftAimAbuse and MaxAssist?

SwiftAimAbuse uses set_val with Array6 lookup directly on RX/RY; MaxAssist uses Function8/9 with POLAR_RX/RY — they use different stick axes and can run together

Why does AutoAssist stop when I push the stick?

It only activates when LX/LY abs ≤ 35 — deliberate stick movement always takes priority

Do settings save between sessions?

No — all values reset on reload; use QuickValues after each session start to re-tune

What does 'Status: Unreal' mean on the OLED?

It means the script is active — 'Status: Unranked' means the script is toggled off

Can I enable multiple SwiftAim layers at once?

Technically yes, but one additional layer at a time alongside the default-on systems is recommended to avoid overlapping behaviour

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