Fortnite · FPS
Alien V2
By Swift
Alien V2 is a comprehensive Cronus Zen script for Fortnite on PS4 and PS5 by SwiftAim, combining multiple simultaneous aim assist layers, build mode detection, edit macros, recoil negation, and a full in-game value adjustment system — with an animated OLED snowfall display and toggle confirmation via LED and vibration.
premium
$25.00
Updated 2026-03-25T16:59:40.920Z
Platform
PS5, Xbox
Difficulty
beginner
Compatibility
Fortnite Chapter 6
Overview
Alien V2 is a Fortnite Cronus Zen script for PS4 and PS5 by SwiftAim, branded as the ALIEN pack. It runs multiple simultaneous aim assist systems — SwiftAimAbuse (Taylor polar orbit), MaxAssist (SCR3WZ-style POLAR_RX/RY tracking), AutoAssist (left stick auto-tracking), and SwiftTracking (left stick oscillation) are all active by default. Nine additional aim layers (SwiftAssist, SwiftEnhancer, SwiftGuide, SwiftPrecision, SwiftConnection, BloomNegator, Exponential, Exponential2, RecoilNegator) can be enabled individually for a layered configuration. Build mode tracking automatically detects when you switch to build mode via Circle, suppressing aim features for the BuildTime window. An animated OLED snowfall animation, KillSwitch with LED and vibration feedback, and QuickValues in-game tuning complete the feature set. No settings save between sessions.
What Is Included
- SwiftTracking — PS4_LX/LY oscillation combos (SwiftAim43/44) while ADS; provides left stick target tracking; default on
- SwiftAimAbuse — Taylor polar orbit on RX/RY using Array6 sin/cos lookup; when stick ≤ SwiftAimAbuseStrength (default 12): sticky pull; above: magnitude-scaled fallback; activates on ADS or Fire; default on
- MaxAssist — obfuscated polar tracking AA (Function8/9) using POLAR_RX/RY; Byte56=41 (speed), Byte57=15 (radius); additional RY/RX correction combos (SwiftAim39-42) while not firing; micro-jitter ±3 on all axes; activates on ADS or Fire; default on
- AutoAssist — PlayerAutoTracking combo: LX alternates ±AutoAssistStrength (default 100) at 1ms; activates when abs(LX/LY) ≤ 35; QuickValues preset shortcuts via RS + D-Pad (100/75/35/1); default on
- PerfectAccuracy — Lethal+ADS: runs Fire 50ms / wait 510ms precision shot with Lethal button blocked; default on
- Creamy Assist — SwiftyASSIST combo: LX alternates ±100 at Fire_Assist_Strength (120ms) while firing without ADS and LX/LY within ±40/35; default on
- SwiftAssist — 4 layered RY/RX oscillation combos (SwiftAim10-15) plus random ±2/3 RY/RX jitter on fire; stick gate: stops above 19; default off
- SwiftEnhancer — 4 combos (SwiftAim10-17) context-triggered by RY > or < 25 and ADS/Fire event states; default off
- SwiftGuide — 9 simultaneous combos (SwiftAim1-9) including RY/RX oscillations and polar orbit SwiftAim9; default off
- SwiftPrecision — 6 combos (SwiftAim18-26) including gated 4-step combos and polar SwiftAim25; default off
- SwiftConnection — 5 combos (SwiftAim27-33) including polar S
How Alien V2 Works
Each frame, active aim features run conditionally based on button state. SwiftAimAbuse samples the current RX/RY values, advances a polar angle using Array6 as a sin/cos lookup, and applies a corrective offset — pulling toward the orbit when the stick is within the strength threshold and scaling back by magnitude when the stick moves. MaxAssist runs Function8/9 which uses the same POLAR_RX/RY approach with precomputed lookup tables (same structure as SCR3WZ Aim Tracker), advancing an orbit angle based on Byte56/Byte57. AutoAssist runs PlayerAutoTracking which alternates LX between ±AutoAssistStrength at 1ms intervals whenever the left stick is at rest. SwiftTracking oscillates LX and LY at 3ms per step to create a secondary target-tracking layer. Build mode detection monitors Circle presses and sets a BuildTime window during which aim combos are suppressed. The KillSwitch responds to LT+LS to toggle the Script variable; while Script is false, all aim and macro features halt, the OLED shows 'Status: Unranked', and the LED turns blue. QuickValues reads D-Pad events while modifier buttons are held to increment or decrement A, L, and RecoilNegatorPower each frame.
Compatibility Matrix
| Requirement | Status |
|---|---|
| Game target | Fortnite |
| Platform | PS5, Xbox |
| Device | Cronus Zen |
| Compatibility target | Fortnite Chapter 6 |
| Last tested | 2026-03-06 |
Compatibility Notes
The layout assumes Fortnite Builder Pro — Edit=L3, Confirm=Circle, Reset=R1, Select=R2, Wall=R2, Ramp=L2, Floor=R1, Cone=L1, Pickaxe=Triangle. Build mode tracking relies on Circle as SwitchMode. If using PS4Controller=FALSE (default), standard PS4 triggers are used; set PS4Controller=TRUE if you need trigger swap. No PVAR — all values reset on reload.
Setup Guide
- Update Cronus Zen firmware and open Zen Studio.
- Confirm your Fortnite layout is Builder Pro — Edit=L3, Confirm=Circle, Reset=R1, Select=R2.
- Optionally enable any default-off features (RecoilNegator, InstantFullReset, etc.) in the script before loading.
- Compile and load the script into a Zen slot.
- Connect your PS4 or PS5 controller and confirm the active slot.
- The OLED will animate a wipe and display 'SwiftAim / ALIEN / Status: Unreal' with yellow LED.
- All default-on features (SwiftTracking, SwiftAimAbuse, MaxAssist, AutoAssist, PerfectAccuracy) are active immediately.
- Use LT + View to toggle the entire script off or on at any time.
- Hold RB + D-Pad to adjust right stick aim strength (A) in-game; hold LS + D-Pad to adjust left stick strength (L); hold LB + D-Pad to adjust RecoilNegatorPower.
- Use RS + D-Pad shortcuts to quickly set AutoAssistStrength to 100 (Up), 75 (Right), 35 (Left), or 1 (Down).
Best Settings for Fortnite
Defaults: SwiftAimAbuseStrength=12 (set 2 above your in-game deadzone), A=10, L=5, RecoilNegatorPower=10, AutoAssistStrength=100. Start with the four default-on aim systems and test before enabling additional layers. Lower A first if aim assist feels too aggressive. Enable RecoilNegator and tune RecoilNegatorPower via LB + D-Pad in a private match. Only enable one additional SwiftAim layer (SwiftAssist, SwiftGuide, etc.) at a time.
Tuning Guide
| Feature | When To Adjust | Expected Effect |
|---|---|---|
| SwiftAimAbuseStrength (default 12) | When polar AA feels too strong or pulls incorrectly | Set to 2 above your in-game deadzone — higher pulls more aggressively |
| A (default 10) | When right stick aim assist is too aggressive | RB hold + D-Pad Down/Left — lowers the gate for all RX/RY based combos |
| L (default 5) | When left stick assist feel is wrong | LS hold + D-Pad Down/Left — adjusts the left stick oscillation gate |
| RecoilNegatorPower (default 10) | When recoil still climbs after enabling RecoilNegator | LB hold + D-Pad Up/Right — increases downward RY push |
| AutoAssistStrength (default 100) | When auto-tracking is too aggressive or not noticeable | RS + D-Pad (Down=1, Left=35, Right=75, Up=100) |
| Byte57 / MaxAssist radius (default 15) | When MaxAssist polar pull feels too wide | Edit Byte57 in the script before loading — lower = tighter orbit |
| BuildTime (default 11500ms) | When build mode detection times out too quickly | Increase to allow longer build sequences without aim re-enabling |
Tips for Best Results
- Toggle the entire script on or off in-game with LT + View — the OLED will show 'Status: Unreal' (on) or 'Status: Unranked' (off) with LED and vibration confirmation.
- Set SwiftAimAbuseStrength to 2 above your in-game deadzone for best results — default is 12.
- Use QuickValues in-game to tune values without reloading: hold RB + D-Pad to adjust right stick strength (A), hold LS + D-Pad to adjust left stick strength (L), hold LB + D-Pad to adjust RecoilNegatorPower.
- AutoAssist activates only when the left stick is within ±35 — it stops if you push the stick past that threshold.
- Only one SwiftAim layer should be active at a time alongside MaxAssist — running multiple simultaneously can cause overlapping behaviour.
- Settings reset on every reload — there is no PVAR save. Re-tune with QuickValues each session.
- Build mode tracking uses Circle press detection with an 11.5-second timeout — confirm SwitchMode is bound to Circle in your Fortnite settings.
Troubleshooting
Aim assist fighting deliberate aim
Lower A (right stick strength) using RB + D-Pad Down in-game — default is 10
AutoAssist too aggressive
Reduce AutoAssistStrength using RS + D-Pad Left or Down — or disable AutoAssist in the script
Build mode detection not working
Confirm SwitchMode is bound to Circle (default in Builder Pro); adjust BuildTime if needed
Script appears off after reload
Set KillSwitch=FALSE in the script if you do not want the LT+LS toggle, or re-enable with LT+View
Settings reset between sessions
No PVAR — all values reset on reload; use QuickValues to re-tune each session
RecoilNegator not compensating enough
Hold LB + D-Pad Up/Right to increase RecoilNegatorPower in-game
Changelog
- 2026-02-22: Published profile refresh for Fortnite Chapter 6.
- 2026-03-06: Validation run completed with latest test checklist.
Frequently Asked Questions
How do I turn the script off in-game?
LT + View toggles the entire script — OLED shows 'Status: Unranked' and LED turns blue when off
What is the difference between SwiftAimAbuse and MaxAssist?
SwiftAimAbuse uses set_val with Array6 lookup directly on RX/RY; MaxAssist uses Function8/9 with POLAR_RX/RY — they use different stick axes and can run together
Why does AutoAssist stop when I push the stick?
It only activates when LX/LY abs ≤ 35 — deliberate stick movement always takes priority
Do settings save between sessions?
No — all values reset on reload; use QuickValues after each session start to re-tune
What does 'Status: Unreal' mean on the OLED?
It means the script is active — 'Status: Unranked' means the script is toggled off
Can I enable multiple SwiftAim layers at once?
Technically yes, but one additional layer at a time alongside the default-on systems is recommended to avoid overlapping behaviour
Trust and Support
- Four aim assist systems active by default — no additional configuration needed at first load
- MaxAssist uses the same polar tracking structure as SCR3WZ Aim Tracker (Byte56=41, Byte57=15)
- Build mode detection automatically suppresses aim during building
- KillSwitch and main toggle with OLED, LED, and vibration confirmation
- Full QuickValues in-game tuning for all key values without reloading
- Animated OLED snowfall and sparkle display