Call Of Duty · FPS
Aimlock v2
By Floaty
AIMLock V2 is a lightweight Cronus Zen script for Call of Duty on PS4 built with the DoGz and Taylor CoD Zen Designer, providing DoGz Polar VI aim assist, Batts Sticky aim assist, single-profile legacy anti-recoil, slide cancel, and movement utilities across a simple 10-mod OLED menu.
premium
$25.00
Updated 2026-03-25T16:59:41.179Z
Platform
PS5, Xbox
Difficulty
intermediate
Compatibility
Latest Season
Overview
AIMLock V2 is a simple CoD Cronus Zen script for PS4, created using the DoGz and Taylor CoD Zen Designer, offering two aim assist systems, single-profile anti-recoil, and a set of combat utilities across 10 mods. DoGz Polar VI applies a continuous polar orbit via set_polar when the stick is within the release threshold, with an optional fire boost. Batts Sticky Aim runs a 4-step diamond offset on AimY, AimX, and the Strafe axis, only applying each step when the stick is below the power threshold — so deliberate aim is never overridden. Legacy anti-recoil applies a flat vertical and horizontal correction while ADS and Fire are held. Settings are not saved between sessions.
What Is Included
- DoGz Polar VI AA — polar orbit using set_polar on POLAR_RS; activates on ADS when stick abs ≤ PolarRelease (default 20); values: PolarRadius (default 15), PolarAngle (default 20); default off
- Polar Boost VI — adds PolarRadiusBoost (default 5) and PolarAngleBoost (default 10) to DoGz while firing; default off
- Batts Sticky Aim — 4-step diamond combo: AimY+, AimX+Strafe+, AimY–, AimX–Strafe–; each step only applies when stick abs ≤ BattStickyPower; values: BattStickyPower (default 20), BattStickyWait (default 20ms); activates on ADS; default on
- Legacy Anti-Recoil — single profile: AimY = LegacyAR1RY (default 25), AimX = LegacyAR1RX (default 0); activates while ADS + Fire; optional rumble gate and hipfire mode (both off by default); default on
- Slide Cancel MW — MW/VG timing slide cancel; SlideDelay (default 80ms); stops on ADS + Crouch release; default on
- Slide Cancel CW — Cold War slide cancel; SlideDelay (default 80ms); default off
- Bunny Hop — BunnyHopWait (default 40ms) jump cycle while Jump held; default on
- Auto Ping — fires D-Pad Up on ADS press; default on
- Hair Triggers — deadzone(L2, R2, 100, 100) so both triggers register at full press; default on
- Block Rumble — suppresses all controller rumble; default on
- 10-mod OLED menu with Zen slot display and PrintMod system
How Aimlock v2 Works
Opening the menu with L2 + Options enters the PrintMod navigation system — D-Pad Up/Down scrolls the 10 mods and D-Pad Left/Right adjusts the selected numeric value or toggles On/Off. Each frame, mods run conditionally based on their toggle state and current button inputs. DoGz Polar VI checks stick magnitude against PolarRelease each frame and calls set_polar to advance the orbit angle; above the threshold it stops. Batts Sticky runs the BattsStickyAssist combo which uses the AxisRelease function to only apply each directional offset when the axis is already within BattStickyPower of centre — this means it augments light aim drift without fighting deliberate movement. Legacy AR checks ADS + Fire and calls set_Val on AimY and AimX with the configured RY and RX values. No settings are saved to PVAR — all values reset to script defaults on each load.
Compatibility Matrix
| Requirement | Status |
|---|---|
| Game target | Call Of Duty |
| Platform | PS5, Xbox |
| Device | Cronus Zen |
| Compatibility target | Latest Season |
| Last tested | 2026-03-06 |
Compatibility Notes
V2 uses a hardcoded PS4 default layout — Fire=R2, ADS=L2, Crouch=R3, Jump=Cross, Sprint=L3, Melee=Circle, Reload=Square. There is no layout selection system. Settings do not persist — all values return to defaults on reload. For a more fully featured version of the Aimlock series, see Aimlock V10 or Aimlock Custom.
Setup Guide
- Update Cronus Zen firmware and open Zen Studio.
- Confirm your in-game CoD layout uses R2 to fire and L2 to ADS (standard PS4 default).
- Load the script into a Zen slot.
- Connect your PS4 controller and confirm the active slot. The OLED will show the slot number.
- Hold L2 + press Options to open the mod menu.
- D-Pad Up/Down scrolls mods, D-Pad Left/Right adjusts the selected value.
- Enable DoGz Polar VI AA (mod 1) and/or confirm Batts Sticky Aim (mod 3) is on.
- Enable Polar Boost VI (mod 2) if you want a stronger polar pull during fire.
- Adjust BattStickyPower and LegacyAR RY as needed for your sensitivity and weapon.
- All values reset on reload — repeat adjustments each session.
Best Settings for Call Of Duty
Defaults: DoGz Polar off, Polar Boost off, Batts Sticky on (Power=20, Wait=20ms), Legacy AR on (RY=25, RX=0), Slide Cancel MW on, Bunny Hop on, Auto Ping on, Hair Triggers on, Block Rumble on. Start with Batts Sticky and Legacy AR only. Enable DoGz Polar VI AA and test — adding Polar Boost VI on top gives a stronger pull during fire. Keep BattStickyPower at 20 and lower it only if the aim assist interferes with deliberate aiming.
Tuning Guide
| Feature | When To Adjust | Expected Effect |
|---|---|---|
| PolarRadius (default 15) | When DoGz orbit feels too subtle or strong | Scales the orbit radius |
| PolarAngle (default 20) | When DoGz rotates too fast or slow | Adjusts angular step per frame |
| PolarRadiusBoost / PolarAngleBoost (default 5/10) | When Polar Boost VI fire pull is too aggressive | Scales the additional radius and angle during fire |
| PolarRelease (default 20) | When DoGz cuts in or out at the wrong stick position | Adjusts the stick abs threshold before polar orbit activates |
| BattStickyPower (default 20) | When Batts Sticky feels too strong or is fighting deliberate aim | Lowers the gate — offset only applies below this stick value |
| BattStickyWait (default 20ms) | When Batts Sticky cycle feels too fast | Slows the 4-step diamond cycle |
| Legacy AR 1 RY (default 25) | When recoil overshoots or climbs | Scales the vertical correction while ADS+Fire |
| Legacy AR 1 RX (default 0) | When weapon drifts left or right | Adds horizontal correction |
Tips for Best Results
- Open the mod menu with L2 + Options. D-Pad Up/Down scrolls through the 10 mods, D-Pad Left/Right adjusts the selected value.
- DoGz Polar VI and Batts Sticky Aim can run together — they use different stick offset methods.
- Batts Sticky Aim only applies its offset when the stick is within BattStickyPower (default 20) — deliberate stick movement above that value always passes through unchanged.
- Enable Polar Boost VI alongside DoGz Polar VI to add a stronger radius and angle boost while firing.
- Settings reset to defaults on every script reload — there is no save system. Adjust values at the start of each session.
- The OLED shows which Zen slot is active. Block Rumble, Auto Ping, Hair Triggers, Bunny Hop, and Slide Cancel MW are all on by default.
Troubleshooting
Polar aim assist not activating
Enable DoGz Polar VI AA (mod 1) in the menu — it is off by default
Batts Sticky cutting out too easily
Lower BattStickyPower in the menu to widen the gate, or raise it to allow a stronger offset
Anti-recoil over or undershooting
Adjust Legacy AR 1 RY (default 25) up or down in the menu
Slide cancel not triggering
Confirm you are moving and the correct mode (MW or CW) is enabled — stops if you ADS and release Crouch mid-combo
Settings reset after restart
No PVAR — all values reset on reload; re-set values at each session start
Changelog
- 2026-02-22: Published profile refresh for Latest Season.
- 2026-03-06: Validation run completed with latest test checklist.
Frequently Asked Questions
How is V2 different from Aimlock V10?
V2 has 10 mods vs V10's 17 — it has no Taylor Shapes AA, no Evil AA, no sniper system, and only one AR profile instead of three
Do settings save?
No — there is no PVAR; all values reset to defaults on every script reload
Can I run DoGz Polar and Batts Sticky together?
Yes — they use different stick offset methods and can run simultaneously
What is the Polar Release value?
It is the stick abs threshold — when either AimX or AimY is above 20, DoGz polar stops activating. Lower it to make polar less sensitive to stick movement
Does Hair Triggers affect gameplay?
Yes — deadzone(L2, R2, 100, 100) ensures both triggers register at full press from any partial input
Trust and Support
- DoGz Polar VI aim assist with optional fire-triggered boost
- Batts Sticky Aim with stick-threshold gating — deliberate aim always takes priority
- Legacy anti-recoil with optional rumble gate
- Slide cancel for both MW and Cold War
- Bunny hop, auto ping, hair triggers, and rumble block included
- Simple 10-mod menu with Zen slot display