Call Of Duty · FPS
Aimlock V10
By PRIVATEJAMES
Aimlock V10 is a Cronus Zen script for Call of Duty on PS4 by PRIVATEJAMES with 17 mods covering three aim assist systems, a dedicated sniper mode with its own AA, steady aim, and sensitivity controls, three-profile legacy anti-recoil, slide cancel, rapid fire, and movement utilities — all adjustable through an in-game OLED menu.
premium
$30.00
Updated 2026-03-25T16:59:41.226Z
Platform
PS5, Xbox
Difficulty
intermediate
Compatibility
Latest Season
Overview
Aimlock V10 is a Cronus Zen script for Call of Duty on PS4 by PRIVATEJAMES, predating the more expansive Aimlock Custom. It provides 17 mods with a focus on aim assist versatility and a dedicated sniper system not found in later versions. Taylor Shapes AA offers five orbit shapes (Circle, Tall, Wide, ZEN, Helix) selectable in the menu. DoGz Polar VI provides an independent polar orbit with optional fire-triggered radius and angle boosts. Evil Version 5.3 applies a context-sensitive sampling system that switches between Spiroide and Perfection aim assist based on stick position. The sniper subsystem is unique to V10 — it overrides the normal AA with a dedicated polar orbit, adds steady aim mapped to a sine-based angle, and scales sensitivity independently per context (general, ADS, fire, ADS+fire). No PVAR save — all values reset on reload.
What Is Included
- Taylor Shapes AA — 5-shape polar aim assist: Circle, Tall, Wide, ZEN (default), Helix; activates on ADS; values: TaylorRadius (default 15), TaylorAngle (default 15), TaylorMinRadius (default 5)
- DoGz Polar VI AA — independent polar orbit using set_polar; activates on ADS or Fire when stick ≤ PolarRelease (default 20); values: PolarRadius (default 15), PolarAngle (default 20)
- Polar Boost VI — adds PolarRadiusBoost (default 5) and PolarAngleBoost (default 10) to DoGz while firing
- Evil Version 5.3 — sampling aim assist: Spiroide combo while ADS+Fire with stick ≤ MVTLimit (30); Perfection combo when stick between MVTLimit and AimLimit (70); values: AimCorrection (default 12), AimBoost (default 7), PerfectionLimit (default 30), Sample Time, AimLimit, MVTLimit
- Legacy Anti-Recoil — 3 weapon profiles: Profile 1 (RY=25, RX=0), Profile 2 (RY=36, RX=-3), Profile 3 (RY=48, RX=-5); activates while ADS + Fire; optional rumble gate and hipfire mode
- Taylors SniperMod — toggles sniper context on/off (hold R3 + press Down); overrides combat AA while active (default on)
- Taylors Sniper AA — dedicated sniper polar orbit using SniperAARadius (default 12) and SniperAAStep (default 15); only active while Sniper Mode on
- Taylors Sniper SA — steady aim for snipers: sine-mapped angle correction using SniperSteadyVal (default 18)
- Taylor SniperSens — per-context sensitivity scaling: General, ADS, Fire, ADS+Fire (all default 100, adjustable)
- Rapid Fire — single mode, RapidFireHold (default 30ms) / RapidFireWait (default 30ms); optional hipfire mode
- Slide Cancel MW — MW/VG timing; default on; stops on ADS + Crouch release; SlideDelay (default 80ms)
- Slide Cancel CW — Cold War timing variant; default off
- Bunny Hop — 40ms jump cycle while Jump held; default on
- Hold Breath — Sprint held during ADS; default on
- Auto Ping — fires PING_BUTTON (D-Pad Up) on ADS press; AutoPingTime (default 1000ms); default on
- Block Rumble — suppresses all controller rumble; default on
- OLED Screen Saver — 5-column scrolling pattern with live timer (Ms/Sec/Min); default on; shows active Zen slot
How Aimlock V10 Works
The OLED menu opens with L2 + Options. D-Pad Up/Down scrolls the 17 mods and D-Pad Left/Right adjusts the selected mod's value using the PrintMod system — toggles cycle On/Off and numeric values step by their configured increment. Taylor Shapes AA advances the ShapeAngle by TaylorAngle each frame and feeds it into GetShapes, which computes ShapeSin/ShapeCos for the selected shape and applies offsets to AimY and AimX while the stick magnitude is below TaylorRadius. DoGz Polar VI uses set_polar on the PS4 right stick when the stick is within PolarRelease, applying a continuously advancing angle; when the stick moves beyond that threshold it falls back to a four-direction combo. Evil Version 5.3 samples two consecutive AimX/AimY readings and branches between Spiroide and Perfection based on how far the stick is from centre — Spiroide applies a small oscillating offset while ADS+Fire, Perfection applies boost/correction based on whether the stick is accelerating or decelerating. When Sniper Mode is active, TaylorSniperAA replaces the combat polar orbit with its own radius/step values, TaylorSniperSA applies a sine-mapped steady correction, and TaylorSniperSens remaps all sensitivity contexts. Legacy AR applies flat RY and RX corrections while ADS+Fire with optional rumble gating. All settings are non-persistent — no PVAR save is implemented.
Compatibility Matrix
| Requirement | Status |
|---|---|
| Game target | Call Of Duty |
| Platform | PS5, Xbox |
| Device | Cronus Zen |
| Compatibility target | Latest Season |
| Last tested | 2026-03-06 |
Compatibility Notes
V10 uses a hardcoded PS4 default layout — Fire=R2, ADS=L2, Crouch=R3, Jump=Cross, Sprint=L3, Melee=Circle, Reload=Square. There is no layout selection system; if you use a non-default button layout, button remapping is not supported. Settings do not persist between sessions — all values reset to script defaults on reload. For the more expansive multi-layout version with PVAR save and 31 mods, use Aimlock Custom instead.
Setup Guide
- Update Cronus Zen firmware and open Zen Studio.
- Confirm your in-game CoD layout uses R2 to fire and L2 to ADS (standard PS4 default).
- Load the script into a Zen slot.
- Connect your PS4 controller and confirm the active slot. The OLED will show the active slot number.
- Hold L2 + press Options to open the mod menu.
- D-Pad Up/Down scrolls mods, D-Pad Left/Right adjusts the selected value.
- Enable or disable Taylor Shapes AA, DoGz Polar, or Evil Version 5.3 — they can run together (Taylor + DoGz) but Evil should be used separately.
- To enter Sniper Mode, hold R3 and press D-Pad Down. Enable Sniper AA and Sniper SA from the menu if desired.
- Set the Legacy AR profile that matches your weapon. Profile 1 suits ARs, Profile 3 suits high-recoil weapons.
- Re-adjust all values at the start of each session as settings do not save.
Best Settings for Call Of Duty
Defaults: TaylorAssist=ZEN(4), TaylorRadius=15, TaylorAngle=15, PolarRadius=15, PolarAngle=20, PolarRadiusBoost=5, PolarAngleBoost=10, AimCorrection=12, AimBoost=7, LegacyAR Profile 1 (RY=25), RapidFire=30ms/30ms, SlideDelay=80ms, BunnyHopWait=40ms. Start with Taylor Shapes AA on ZEN shape. Add DoGz Polar VI for an additional polar layer. Keep Evil Version 5.3 off unless switching to a dedicated aim assist style — it operates differently from Taylor/DoGz. For sniping, activate Sniper Mode and enable both Sniper AA and Sniper SA.
Tuning Guide
| Feature | When To Adjust | Expected Effect |
|---|---|---|
| TaylorRadius (default 15) | When Taylor AA pull feels too strong or subtle | Scales the orbit radius for all 5 shapes |
| TaylorAngle (default 15) | When Taylor AA rotates too fast or slow | Adjusts angular step per frame |
| TaylorMinRadius (default 5) | When ZEN or Helix spiral range feels wrong | Sets the minimum inner radius for spiral-type shapes |
| PolarRadius / PolarAngle (default 15/20) | When DoGz orbit feel is off | Base radius and rotation speed for DoGz polar |
| PolarRadiusBoost / PolarAngleBoost (default 5/10) | When fire boost is too aggressive | Additional radius and angle applied when firing |
| PolarRelease (default 20) | When DoGz cuts in or out too easily | Stick threshold before DoGz falls back to combo mode |
| AimCorrection / AimBoost (default 12/7) | When Evil 5.3 overcorrects or underpulls | Scales the correction and boost applied in Perfection mode |
| MVTLimit / AimLimit (default 30/70) | When Evil 5.3 switches modes at the wrong stick position | Lower values = switches earlier; raise to widen the Spiroide zone |
| LegacyAR Profile values (25/36/48 RY) | When anti-recoil overshoots or undershoots | Profile 1 lightest, Profile 3 strongest — match to weapon recoil |
| SniperAARadius / SniperAAStep (default 12/15) | When sniper AA is too strong or too slow | Scales orbit size and rotation speed in sniper context |
| SniperSteadyVal (default 18) | When steady aim is too aggressive | Reduces the sine-mapped angle correction for snipers |
| RapidFireHold / RapidFireWait (default 30ms/30ms) | When fire rate feels too fast or slow | Adjust both to tune RPM |
Tips for Best Results
- Open the mod menu with L2 + Options. Navigate with D-Pad Up/Down and adjust values with D-Pad Left/Right.
- Taylor Shapes AA and DoGz Polar VI can run simultaneously — they operate on different stick systems.
- Enable Sniper Mode by holding R3 and pressing D-Pad Down. Sniper AA and Steady Aim only apply while Sniper Mode is active.
- Evil Version 5.3 activates on ADS — it switches between Spiroide (while ADS + Fire) and Perfection (when stick is between MVT Limit and Aim Limit). Do not run Evil alongside Taylor Shapes AA.
- Legacy Anti-Recoil has 3 profiles with increasing strength — set the one that matches your weapon family (Profile 1 for ARs, Profile 2–3 for higher recoil weapons).
- Settings do not persist between sessions — all values reset to script defaults on reload. Adjust values at the start of each session.
- The OLED shows the active Zen slot and a scrolling screen saver with a live timer. Block Rumble is on by default.
Troubleshooting
Aim assist feels wrong for snipers
Enable Sniper Mode (hold R3 + press Down), then enable Sniper AA and/or Sniper SA from the menu
Sniper AA not activating
Confirm Sniper Mode is active — Sniper AA only fires when TaylorSniperMode is on
Polar boost not applying
Enable Polar Boost VI toggle (mod 3) in addition to DoGz Polar VI AA
Legacy AR overshooting
Switch to a lower profile (Profile 1 RY=25 is lightest) or reduce the RY value in the menu
Settings reset between sessions
V10 has no PVAR save — all values must be re-set each time the script loads
Slide cancel not triggering
Ensure you are moving (left stick pushed) and the correct mode is enabled: MW or CW
Changelog
- 2026-02-22: Published profile refresh for Latest Season.
- 2026-03-06: Validation run completed with latest test checklist.
Frequently Asked Questions
How is V10 different from Aimlock Custom?
V10 has 17 mods with a sniper-specific subsystem not in Custom; Custom has 31 mods, 22 layout presets, PVAR save, and more AR types
Do settings save between sessions?
No — V10 has no PVAR save; all values reset to defaults on each script load
How do I activate Sniper Mode?
Hold R3 and press D-Pad Down — the OLED confirms the toggle. Enable Sniper AA and Sniper SA separately in the menu
Can I run Taylor Shapes and DoGz Polar together?
Yes — they apply to different stick systems and can stack. Avoid running Evil Version 5.3 at the same time
What is the ZEN shape?
ZEN is a hybrid spiral shape (TaylorAssist=4) that uses inner and outer radius bounds — it is the default and generally the most effective all-round shape
Does this work on Xbox?
No — V10 uses hardcoded PS4 button defines with no cross-platform detection
Trust and Support
- Three independent aim assist systems (Taylor Shapes, DoGz Polar VI, Evil Version 5.3)
- Dedicated sniper mode with its own AA, steady aim, and per-context sensitivity — unique to V10
- Three-profile legacy anti-recoil covering AR, SMG, and high-recoil weapon classes
- Rapid fire, slide cancel (MW and CW), bunny hop, hold breath, and auto ping
- 17-mod OLED menu with live Zen slot display and screen saver timer