Call Of Duty · FPS
Aux BO6 V2.1
By Aux Scripts
Aux BO6 V2.1 is a lightweight Cronus Zen script for Black Ops 6 on PS4/PS5 that layers three oscillating right stick aim assist modes across different input states
premium
$35.00
Updated 2026-03-25T16:59:40.341Z
Platform
PS5, Xbox
Difficulty
intermediate
Compatibility
Latest Season
Overview
Aux BO6 V2.1 is a compact, no-menu Cronus Zen script for Black Ops 6 on PS4 and PS5 that requires no configuration to use — load it and all features activate based on your input state. Three oscillating aim assist layers target different scenarios: HipPlus runs at all times applying a gentle ±13 right stick oscillation, ZenS scales up to ±17 while ADS, and ZenS2 reaches ±20 while firing. A Manipulator combo adds a concurrent ±17 left stick oscillation while ADS. Smart anti-recoil applies a vertical correction of 20 and horizontal of −1 while ADS and firing, with an automatic stop when deliberate aim movement is detected above ±22 on either axis. The v114() helper function ensures all oscillation combos only activate when the right stick is near zero, preserving deliberate aim input at all times. An optional Omni Enhancer mode auto-fires L1 on hard left stick pushes but is off by default.
What Is Included
- HipPlus — always-on 4-step RY/RX oscillation: +BO6hip(13) then −BO6corrector2(13), 7ms per step; runs regardless of ADS or fire state; v114() ensures it only fires when stick is at rest
- ZenS — ADS aim assist: while L2 held, 4-step RY/RX oscillation ±BO6assist(17) at 7ms per step; stacks with HipPlus while ADS
- ZenS2 — fire-state aim assist: while R2 held, 4-step RY/RX oscillation ±DynamicAssist(20) at 7ms per step; stacks with HipPlus and ZenS during ADS+Fire
- Smart Anti-Recoil — while L2+R2 (ADS+Fire): RY += SmartRecoilSystem(20) clamped to 100; RX += RecoilSupport(−1) clamped to 100; auto-stops when abs(RY) > 22 or abs(RX) > 22
- Manipulator — while L2 held: 4-step LY oscillation ±Manipulation(17) at 10ms per step; adds left stick movement while ADS
- Omni Enhancer — optional (OMNI_ENHANCER=FALSE default): when LY < −95 or LX < −95, runs OM_Enhancement combo — L1=100 for 40ms then off 40ms; auto-activates L1 on full forward or left sprint
How Aux BO6 V2.1 Works
Every frame, the main block runs HipPlus unconditionally, then checks L2 (button 7) and R2 (button 4) to activate ZenS, ZenS2, Manipulator, and SmartRecoilSystem. The v114() helper function is used by HipPlus, ZenS, and ZenS2 — it checks whether the relevant axis absolute value is less than 1; if so it returns the modifier value directly, otherwise it returns the current axis value unchanged. This means oscillation combos only inject values when the stick is at rest, and deliberate movement immediately overrides them. SmartRecoilSystem adds flat vertical and horizontal corrections to RY and RX while ADS+Fire, clamping to 100, and has a magnitude guard that stops the combo if deliberate aiming is detected. Manipulator oscillates LY while ADS using direct set_val calls at 10ms intervals. If OMNI_ENHANCER is enabled, the script monitors LY and LX and fires L1 spam when full-stick forward or left is detected.
Compatibility Matrix
| Requirement | Status |
|---|---|
| Game target | Call Of Duty |
| Platform | PS5, PS4 |
| Device | Cronus Zen |
| Compatibility target | Latest Season |
| Last tested | 2026-03-06 |
Compatibility Notes
All values are hardcoded — edit the int declarations at the top of the script and reload to change strength. There is no in-game menu and no PVAR save. HipPlus runs at all times including menus and looting — consider lowering BO6hip if it causes issues outside combat. Omni Enhancer is off by default and should only be enabled if you want automatic L1 activation on hard left stick inputs.
Setup Guide
- Open the script in Zen Studio.
- Review the int values at the top — adjust BO6hip, BO6assist, DynamicAssist, Manipulation, and SmartRecoilSystem to your preference if the defaults need tuning.
- Set OMNI_ENHANCER=TRUE if you want auto-L1 on sprint (optional).
- Compile and load the script into a Zen slot.
- Connect your PS4 or PS5 controller — all features activate immediately on load.
- No further configuration needed. Play as normal and the assist layers activate based on input state.
Best Settings for Call Of Duty
Defaults: HipPlus=±13, ZenS=±17, ZenS2=±20, Manipulator=±17, SmartRecoilSystem=20. These are tuned for BO6. Start with defaults and test in a private match. If oscillation is too aggressive, lower BO6assist and DynamicAssist by 3–4 each. If anti-recoil overshoots, lower SmartRecoilSystem from 20 toward 14–16. RightStickMin=5 sets the base offset for all assist calculations — leave it at 5 unless you are specifically tuning for a custom deadzone.
Tuning Guide
| Feature | When To Adjust | Expected Effect |
|---|---|---|
| BO6hip / BO6corrector2 (default ±13) | When hipfire oscillation is too strong | Lower BO6hip; BO6corrector2 should stay the same magnitude with negative sign |
| BO6assist / BO6corrector (default ±17) | When ADS assist feels too sticky | Lower BO6assist; corrector mirrors it negatively |
| DynamicAssist / DynamicCorrector (default ±20) | When fire-state assist overshoots | Lower DynamicAssist |
| Manipulation (default 17) | When LY manipulator oscillation is too strong while ADS | Lower value reduces LY push amplitude |
| SmartRecoilSystem (default 20) | When recoil still climbs or overshoots | Increase for more correction; decrease if over-compensating |
| RecoilSupport (default −1) | When horizontal drift is present | Adjust toward 0 or add positive values for right drift |
Tips for Best Results
- All features activate automatically on load — no toggles required. Edit the values at the top of the script before loading to tune strength.
- HipPlus is always running and applies a ±13 right stick oscillation at all times, even when not aiming. If this interferes with menu navigation or looting, lower BO6hip toward 5–8.
- ZenS and ZenS2 both run simultaneously with HipPlus while ADS or firing. The three oscillations stack — test at default values before increasing any single one.
- The v114() protection function ensures oscillation only applies when the right stick is near zero — deliberate right stick input overrides all oscillation.
- SmartRecoilSystem stops automatically when RY or RX exceeds ±22 — this prevents anti-recoil from fighting active aim movement.
- OMNI_ENHANCER is off by default. Set it to TRUE in the script to enable automatic L1 activation when the left stick is pushed hard forward or left.
Troubleshooting
Aim feels sticky or oscillation is too strong
Lower BO6assist, DynamicAssist, or BO6hip values in the script and reload
Oscillation affecting menu or loot navigation
Lower BO6hip (HipPlus) — it runs at all times regardless of input state
Anti-recoil not applying
Confirm you are holding both L2 and R2 — SmartRecoilSystem only activates while ADS+Fire simultaneously
Anti-recoil overshooting
Lower SmartRecoilSystem (default 20) in the script
Omni Enhancer auto-L1 triggering unexpectedly
Set OMNI_ENHANCER=FALSE in the script (it defaults to off)
Changelog
- 2026-02-22: Published profile refresh for Latest Season.
- 2026-03-06: Validation run completed with latest test checklist.
Frequently Asked Questions
Does anything need to be configured in-game?
No — load the script and all features activate automatically based on your inputs
Why is there oscillation even when I'm not aiming?
HipPlus runs at all times; lower BO6hip if it interferes outside combat
Will deliberate aiming override the oscillation?
Yes — the v114() helper only applies oscillation when the right stick is near zero; any deliberate input overrides it
What does Omni Enhancer do?
When enabled, it auto-presses L1 when the left stick is pushed hard forward or left — off by default
Is there a way to save settings?
No — there is no PVAR; edit values in the script and reload to change them
Trust and Support
- Three stacking oscillation layers tuned to BO6's distinct input states (hip, ADS, ADS+Fire)
- v114() protection ensures oscillation only injects when right stick is at rest — deliberate aim always wins
- Smart anti-recoil with automatic magnitude stop at ±22 to avoid fighting active aim
- Lightweight and instant-on — no menu navigation or button combos required
- Tuned specifically for Black Ops 6 with BO6-named variables