Call Of Duty · FPS
Angel of Death V1.0
By TaylorDrift21
Angel of Death V1.0 is a Cronus Zen script for Call of Duty (MW, Vanguard, Cold War, Zombies) by xxKSCxx, featuring a 5-shape Taylor aim assist with optional rumble boost, flat anti-recoil with live adjustment, four slide cancel modes with optional auto ADS, aim abuse for Zombies, trigger-pressure-scaled rapid fire, and drive mode — all configured by editing the script before loading.
free
Free
Updated 2026-03-25T16:59:40.679Z
Platform
PS5, Xbox
Difficulty
intermediate
Compatibility
Latest Season
Overview
Angel of Death V1.0 is a Call of Duty Cronus Zen script for PS4, PS5, and Xbox by xxKSCxx covering MW, Vanguard, Cold War, and Zombies. The Taylor aim assist applies a DamPolar sin/cos orbit to the right stick across 5 selectable shapes, with a rumble-responsive boost mode that scales strength and speed from live controller vibration during fire. Legacy anti-recoil with flat vertical and horizontal correction is active by default and adjustable in real time with ADS + D-Pad. Four slide cancel modes cover MW and Cold War with and without automatic ADS re-entry. The Aim Abuse system is specifically designed for Zombies and spams the ADS button for constant lock-on during mob clearing. Rapid fire is trigger-pressure-scaled — light trigger pressure produces single shots; full trigger produces continuous fire. No in-game menu and no PVAR save — all configuration is done in the script before loading.
What Is Included
- Taylor Aim Assist — 5 selectable shapes (1=Circular, 2=Tall Oval default, 3=Wide Oval, 4=Spiral, 5=Helix); uses DamPolar 360-entry lookup; when stick magnitude < TaylorRadius (default 9): sticky pull toward orbit; above: magnitude-scaled fallback; activates on ADS or Fire; TaylorAngle=12, TaylorRadiusMin=7
- Rumble Boost — optional boost layer for aim assist (ToggleRumbleBoost=FALSE default); when RUMBLE_A 10–40 while firing: PolarStrength = TaylorRadius + PolarBoost (10) + TaylorAngleBoost (5) + SmartRumble/10; adds TaylorAngleBoost to orbit speed while firing
- Legacy Anti-Recoil — flat RY and RX corrections (LegacyRY=1, LegacyRX=1); applies while ADS+Fire and optionally during hipfire (LegacyHipfire=TRUE); InvertedYAxis supported; OTF adjust: ADS + D-Pad Up/Down = ±5 vertical, ADS + D-Pad Left/Right = ±5 horizontal; session-only
- Slide Cancel — 4 modes: 1=MW/Vanguard, 2=Cold War, 3=MW/Vanguard + Auto ADS (default), 4=Cold War + Auto ADS; activates on Crouch (R3) release while moving (LX/LY > 80%); SlideDelay=80ms; stops on ADS + Crouch release; Drive Mode suspends all modes
- Aim Abuse — Zombies: while Fire (R2) > 95: AimAbuse combo spams L2 (ZoomIn=130ms on / ZoomOut=250ms off); toggle off/on with ADS + Square; default on
- Aim Abuse Scope — while ADS (L2) > 95: AimAbuseScope combo spams L2 (ZoomInValues=200ms on / ZoomOutValues=50ms off); same ADS + Square toggle; default on
- Rapid Fire Single/Auto — trigger-pressure-scaled: Wait = FireWait×10 − (trigger×3); light trigger = slower, full trigger = max rate; RapidAutoMatica stops combo at full trigger for semi-auto weapons; FireHold=40ms, FireWait=33ms; default off (RapidSingleShot=FALSE)
- Drive Mode — Fire + double-tap D-Pad Right (within 200ms): suspends slide cancel; Square disables Drive Mode; default off
- PlayStation on Xbox/PC — swap(PS4_TOUCH, PS4_SHARE) when XB360 console + PS4 controller detected; default off (PlayStationOnXbox=FALSE)
- 9-second OLED title display on startup
How Angel of Death V1.0 Works
Each frame, the script first handles Drive Mode detection, then runs slide cancel on Crouch release if moving. Legacy anti-recoil applies the flat correction to RY and RX via the LegacyRecoil() function whenever the fire condition is met. The anti-recoil OTF adjust reads D-Pad while ADS is held and clamps the LegacyRY/RX values between 0 and 99. The Taylor aim assist advances the angle by TaylorAngle each frame, reads sin and cos from DamPolar, scales by TaylorRadius, and applies sticky or magnitude-faded offsets to RX/RY. GetShapes applies Spiral or Helix inner/outer radius cycling for shapes 4 and 5. If Rumble Boost is enabled, RUMBLE_A is sampled while firing and adds to PolarStrength. Rapid fire computes a dynamic wait time from trigger pressure and cycles fire on/off at that rate. Aim Abuse runs L2 spam combos while fire conditions are met, toggleable per session via ADS + Square.
Compatibility Matrix
| Requirement | Status |
|---|---|
| Game target | Call Of Duty |
| Platform | PS5, Xbox |
| Device | Cronus Zen |
| Compatibility target | Latest Season |
| Last tested | 2026-03-06 |
Compatibility Notes
The default button layout is Tactical — Crouch is bound to R3. If you play Standard (Crouch=Circle), update the Crouch define at the top of the script. Aim Abuse is specifically designed for Zombies and should be toggled off for multiplayer via ADS + Square. PlayStationOnXbox provides a Touchpad fix for PS4 controllers used on Xbox or PC — set to TRUE only if Share/Touchpad is swapping. No PVAR save — all OTF anti-recoil changes are session-only and reset on reload.
Setup Guide
- Open the script in Zen Studio and confirm the button layout matches your in-game setup — update the defines if you play non-Tactical.
- Set ToggleTaylorAssist (1–5) to your preferred aim assist shape; default 2 (Tall Oval).
- Set LegacyRY and LegacyRX to starting anti-recoil values (default 1 each — tune up from here).
- Set CancelSlide (1–4) to match your game title; default 3 (MW + Auto ADS).
- Set AimAbuse=FALSE if you plan to use this script in multiplayer; leave TRUE for Zombies.
- Enable RapidSingleShot=TRUE in the script if you want trigger-scaled rapid fire.
- Compile and load the script into a Zen slot.
- Connect your PS4 controller. The OLED title will display for 9 seconds on startup.
- Adjust anti-recoil live with ADS + D-Pad Up/Down (vertical) and Left/Right (horizontal).
- Toggle Aim Abuse off mid-session with ADS + Square if switching between Zombies and multiplayer.
- Activate Drive Mode in vehicles with Fire + double-tap D-Pad Right. Press Square to exit.
Best Settings for Call Of Duty
Defaults: TaylorRadius=9, TaylorAngle=12, TaylorRadiusMin=7, shape=Tall Oval, LegacyRY=1, LegacyRX=1, CancelSlide=3 (MW + Auto ADS), SlideDelay=80ms, Aim Abuse on. Start with TaylorRadius=9 and test in a match. If aim feels sluggish, lower to 7. If recoil still climbs, use ADS + D-Pad Up to increase vertical in-game without reloading the script. For Cold War, switch CancelSlide to 4. For pure multiplayer, set AimAbuse=FALSE.
Tuning Guide
| Feature | When To Adjust | Expected Effect |
|---|---|---|
| TaylorRadius (default 9) | When aim assist feels too strong or pulls unexpectedly | Lower = tighter orbit with less pull at low stick inputs |
| TaylorAngle (default 12) | When orbit rotates too fast or slow | Higher = faster angular advance per frame |
| TaylorRadiusMin (default 7) | When Spiral or Helix inner radius is wrong | Sets the minimum inner radius for shapes 4 and 5 |
| TaylorAngleBoost (default 5) | When Rumble Boost speed increase is too much | Reduces the extra angular speed added during fire |
| PolarBoost (default 10) | When Rumble Boost strength is too strong | Reduces the extra radius added when rumble is detected |
| LegacyRY (default 1) | When recoil climbs vertically | Increase via OTF (ADS + D-Pad Up) or directly in script |
| LegacyRX (default 1) | When weapon drifts left or right | Adjust via OTF (ADS + D-Pad Left/Right) or directly in script |
| SlideDelay (default 80ms) | When slide cancel timing feels off | 80–120ms is recommended in script comments |
| ZoomIn / ZoomOut (default 130ms/250ms) | When Aim Abuse feel is wrong in Zombies | Adjust the L2 spam on/off timing for hipfire abuse |
| ZoomInValues / ZoomOutValues (default 200ms/50ms) | When scoped Aim Abuse feel is wrong | Adjust the L2 spam timing for ADS abuse |
Tips for Best Results
- All settings are configured by editing define and int values at the top of the script before loading — there is no in-game menu.
- Adjust anti-recoil live during play: hold ADS and press D-Pad Up/Down for ±5 vertical, D-Pad Left/Right for ±5 horizontal. D-Pad inputs are blocked after each adjustment.
- Aim assist shape 2 (Tall Oval) is active by default — try shape 1 (Circular) for a more uniform pull or shape 4 (Spiral) for a dynamic orbit.
- Aim Abuse is designed for Zombies only — toggle it off for multiplayer with ADS + Square while in-game.
- Slide Cancel mode 3 (Cancel Slide + Auto ADS MW/Vanguard) is enabled by default and includes an automatic L2 press after the cancel to re-enter ADS.
- Drive Mode suspends slide cancel to prevent interference with vehicle controls — activate with Fire + double-tap D-Pad Right, disable with Square.
- Rumble Boost for aim assist (ToggleRumbleBoost) is off by default — enable it in the script if you want the aim assist to strengthen when controller vibration is detected while firing.
Troubleshooting
Aim assist fighting deliberate aim
Lower TaylorRadius (default 9) or change shape — smaller radius = less pull at low stick inputs
Anti-recoil overshooting
Hold ADS + press D-Pad Down to reduce vertical in-game, or lower LegacyRY in the script before loading
Slide cancel not triggering
Confirm CancelSlide is set to 1–4 (not FALSE), and that you are moving (LX/LY > 80%) when releasing Crouch (R3)
Aim abuse firing in multiplayer
Toggle it off with ADS + Square — it is on by default; for permanent disable set AimAbuse=FALSE in the script
Rapid fire not activating
Set RapidSingleShot=TRUE in the script before loading — it is off by default
D-Pad inputs not working after AR adjustment
D-Pad is blocked while ADS is held for adjustment — release ADS to restore normal inputs
Drive Mode stuck on
Press Square to disable Drive Mode
Changelog
- 2026-02-22: Published profile refresh for Latest Season.
- 2026-03-06: Validation run completed with latest test checklist.
Frequently Asked Questions
What shapes does the aim assist support?
5 shapes: Circular (1), Tall Oval (2, default), Wide Oval (3), Spiral (4), Helix (5) — set ToggleTaylorAssist in the script
What is Rumble Boost?
When enabled, the aim assist reads live controller vibration and increases both strength and speed during fire — off by default
Can I use this in multiplayer?
Yes but disable Aim Abuse first (ADS + Square, or set AimAbuse=FALSE in script) — it is labelled Zombies-only in the script
How do I change slide cancel for Cold War?
Set CancelSlide=2 (no Auto ADS) or CancelSlide=4 (with Auto ADS) in the script before loading
Do settings save?
No — there is no PVAR; all OTF anti-recoil changes reset on reload; save preferred values in the script itself
Trust and Support
- 5-shape Taylor aim assist with magnitude-scaled fallback — deliberate aim always wins at full stick deflection
- Optional rumble-responsive boost mode scales aim assist dynamically from live vibration
- Legacy anti-recoil with real-time vertical and horizontal adjustment via ADS + D-Pad
- Four slide cancel modes covering MW, Vanguard, and Cold War with optional Auto ADS
- Aim Abuse system designed specifically for Zombies with separate hipfire and scoped modes
- Trigger-pressure-scaled rapid fire for precise single-shot or continuous fire modes
- Drive Mode protection prevents slide cancel from interfering with vehicle controls