Angel of Death V1.0 — Call Of Duty Cronus Zen Script
Z Cronus Zen Scripts

Call Of Duty · FPS

Angel of Death V1.0

By TaylorDrift21

Angel of Death V1.0 is a Cronus Zen script for Call of Duty (MW, Vanguard, Cold War, Zombies) by xxKSCxx, featuring a 5-shape Taylor aim assist with optional rumble boost, flat anti-recoil with live adjustment, four slide cancel modes with optional auto ADS, aim abuse for Zombies, trigger-pressure-scaled rapid fire, and drive mode — all configured by editing the script before loading.

free

Free

Updated 2026-03-25T16:59:40.679Z

Platform

PS5, Xbox

Difficulty

intermediate

Compatibility

Latest Season

Overview

Angel of Death V1.0 is a Call of Duty Cronus Zen script for PS4, PS5, and Xbox by xxKSCxx covering MW, Vanguard, Cold War, and Zombies. The Taylor aim assist applies a DamPolar sin/cos orbit to the right stick across 5 selectable shapes, with a rumble-responsive boost mode that scales strength and speed from live controller vibration during fire. Legacy anti-recoil with flat vertical and horizontal correction is active by default and adjustable in real time with ADS + D-Pad. Four slide cancel modes cover MW and Cold War with and without automatic ADS re-entry. The Aim Abuse system is specifically designed for Zombies and spams the ADS button for constant lock-on during mob clearing. Rapid fire is trigger-pressure-scaled — light trigger pressure produces single shots; full trigger produces continuous fire. No in-game menu and no PVAR save — all configuration is done in the script before loading.

What Is Included

How Angel of Death V1.0 Works

Each frame, the script first handles Drive Mode detection, then runs slide cancel on Crouch release if moving. Legacy anti-recoil applies the flat correction to RY and RX via the LegacyRecoil() function whenever the fire condition is met. The anti-recoil OTF adjust reads D-Pad while ADS is held and clamps the LegacyRY/RX values between 0 and 99. The Taylor aim assist advances the angle by TaylorAngle each frame, reads sin and cos from DamPolar, scales by TaylorRadius, and applies sticky or magnitude-faded offsets to RX/RY. GetShapes applies Spiral or Helix inner/outer radius cycling for shapes 4 and 5. If Rumble Boost is enabled, RUMBLE_A is sampled while firing and adds to PolarStrength. Rapid fire computes a dynamic wait time from trigger pressure and cycles fire on/off at that rate. Aim Abuse runs L2 spam combos while fire conditions are met, toggleable per session via ADS + Square.

Compatibility Matrix

RequirementStatus
Game targetCall Of Duty
PlatformPS5, Xbox
DeviceCronus Zen
Compatibility targetLatest Season
Last tested2026-03-06

Compatibility Notes

The default button layout is Tactical — Crouch is bound to R3. If you play Standard (Crouch=Circle), update the Crouch define at the top of the script. Aim Abuse is specifically designed for Zombies and should be toggled off for multiplayer via ADS + Square. PlayStationOnXbox provides a Touchpad fix for PS4 controllers used on Xbox or PC — set to TRUE only if Share/Touchpad is swapping. No PVAR save — all OTF anti-recoil changes are session-only and reset on reload.

Setup Guide

  1. Open the script in Zen Studio and confirm the button layout matches your in-game setup — update the defines if you play non-Tactical.
  2. Set ToggleTaylorAssist (1–5) to your preferred aim assist shape; default 2 (Tall Oval).
  3. Set LegacyRY and LegacyRX to starting anti-recoil values (default 1 each — tune up from here).
  4. Set CancelSlide (1–4) to match your game title; default 3 (MW + Auto ADS).
  5. Set AimAbuse=FALSE if you plan to use this script in multiplayer; leave TRUE for Zombies.
  6. Enable RapidSingleShot=TRUE in the script if you want trigger-scaled rapid fire.
  7. Compile and load the script into a Zen slot.
  8. Connect your PS4 controller. The OLED title will display for 9 seconds on startup.
  9. Adjust anti-recoil live with ADS + D-Pad Up/Down (vertical) and Left/Right (horizontal).
  10. Toggle Aim Abuse off mid-session with ADS + Square if switching between Zombies and multiplayer.
  11. Activate Drive Mode in vehicles with Fire + double-tap D-Pad Right. Press Square to exit.

Best Settings for Call Of Duty

Defaults: TaylorRadius=9, TaylorAngle=12, TaylorRadiusMin=7, shape=Tall Oval, LegacyRY=1, LegacyRX=1, CancelSlide=3 (MW + Auto ADS), SlideDelay=80ms, Aim Abuse on. Start with TaylorRadius=9 and test in a match. If aim feels sluggish, lower to 7. If recoil still climbs, use ADS + D-Pad Up to increase vertical in-game without reloading the script. For Cold War, switch CancelSlide to 4. For pure multiplayer, set AimAbuse=FALSE.

Tuning Guide

FeatureWhen To AdjustExpected Effect
TaylorRadius (default 9)When aim assist feels too strong or pulls unexpectedlyLower = tighter orbit with less pull at low stick inputs
TaylorAngle (default 12)When orbit rotates too fast or slowHigher = faster angular advance per frame
TaylorRadiusMin (default 7)When Spiral or Helix inner radius is wrongSets the minimum inner radius for shapes 4 and 5
TaylorAngleBoost (default 5)When Rumble Boost speed increase is too muchReduces the extra angular speed added during fire
PolarBoost (default 10)When Rumble Boost strength is too strongReduces the extra radius added when rumble is detected
LegacyRY (default 1)When recoil climbs verticallyIncrease via OTF (ADS + D-Pad Up) or directly in script
LegacyRX (default 1)When weapon drifts left or rightAdjust via OTF (ADS + D-Pad Left/Right) or directly in script
SlideDelay (default 80ms)When slide cancel timing feels off80–120ms is recommended in script comments
ZoomIn / ZoomOut (default 130ms/250ms)When Aim Abuse feel is wrong in ZombiesAdjust the L2 spam on/off timing for hipfire abuse
ZoomInValues / ZoomOutValues (default 200ms/50ms)When scoped Aim Abuse feel is wrongAdjust the L2 spam timing for ADS abuse

Tips for Best Results

Troubleshooting

Aim assist fighting deliberate aim

Lower TaylorRadius (default 9) or change shape — smaller radius = less pull at low stick inputs

Anti-recoil overshooting

Hold ADS + press D-Pad Down to reduce vertical in-game, or lower LegacyRY in the script before loading

Slide cancel not triggering

Confirm CancelSlide is set to 1–4 (not FALSE), and that you are moving (LX/LY > 80%) when releasing Crouch (R3)

Aim abuse firing in multiplayer

Toggle it off with ADS + Square — it is on by default; for permanent disable set AimAbuse=FALSE in the script

Rapid fire not activating

Set RapidSingleShot=TRUE in the script before loading — it is off by default

D-Pad inputs not working after AR adjustment

D-Pad is blocked while ADS is held for adjustment — release ADS to restore normal inputs

Drive Mode stuck on

Press Square to disable Drive Mode

Changelog

Frequently Asked Questions

What shapes does the aim assist support?

5 shapes: Circular (1), Tall Oval (2, default), Wide Oval (3), Spiral (4), Helix (5) — set ToggleTaylorAssist in the script

What is Rumble Boost?

When enabled, the aim assist reads live controller vibration and increases both strength and speed during fire — off by default

Can I use this in multiplayer?

Yes but disable Aim Abuse first (ADS + Square, or set AimAbuse=FALSE in script) — it is labelled Zombies-only in the script

How do I change slide cancel for Cold War?

Set CancelSlide=2 (no Auto ADS) or CancelSlide=4 (with Auto ADS) in the script before loading

Do settings save?

No — there is no PVAR; all OTF anti-recoil changes reset on reload; save preferred values in the script itself

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