Battlefield 6 · FPS
Angel Battlefield 6
By Acid
Angel Battlefield 6 is a straightforward Cronus Zen script for Battlefield on PS4 and PS5 combining sticky aim, polar aim assist across three activation contexts, aim lock, flat anti-recoil, strafe, rapid fire, and a fast pickup spam macro — all configured by editing values at the top of the script before loading.
premium
$25.00
Updated 2026-03-25T16:59:40.729Z
Platform
PS5, Xbox
Difficulty
beginner
Compatibility
Battlefield 6
Overview
Angel Battlefield 6 is a Cronus Zen script for Battlefield on PS4 and PS5 designed for straightforward setup — edit values at the top of the script, compile, and load. It layers multiple aim assist systems: sticky aim reduces right stick sensitivity while ADS, polar aim applies a continuous orbit to RX/RY from a 360-entry sin/cos lookup table with separate radius and speed values for idle, ADS, and ADS+Fire contexts, and aim lock further dampens movement specifically while firing with ADS. Anti-recoil pushes RY down by 5 while ADS and firing. Strafe oscillates LX automatically while ADS unless the player is manually moving. Rapid fire and fast pickup complete the utility set. There is no in-game menu — all changes require editing the script and reloading.
What Is Included
- Sticky Aim — while ADS: scales RX and RY by (100 − sticky_aim_strength) / 100; default strength=10; reduces stick sensitivity to make crosshair stickier
- Polar Aim — 360-entry POLAR_ASSIST_DATA sin/cos orbit applied to RX/RY; three independent contexts: Idle (radius=8, speed=95), ADS (radius=12, speed=65), ADS+Fire (radius=15, speed=65); when stick magnitude ≤ radius: full sticky pull; above: fade-factor scale to zero at magnitude=100; all three contexts on by default
- Aim Lock — while ADS+Fire: scales RX and RY by (100 − aim_lock_strength) / 100; default strength=15; applied after polar aim
- Anti-Recoil — while ADS+Fire: RY += recoil_vertical (default 5), RX += recoil_horizontal (default 0); flat correction, no weapon profiles
- Strafe — while ADS or ADS+Fire and LX abs < left_stick_deadzone: oscillates LX between −strafe_strength (default 15) and +strafe_strength; direction flips after strafe_speed (default 5) timer cycles; default off while idle
- Rapid Fire — timer-based fire pulse: time_per_shot = 1000/rapid_fire_speed (default 9 → ~111ms); hold = time/2 (min 20ms); active during hip fire and ADS+Fire by default
- Fast Pickup — while L1 + R1 held: detects any additional button press from 13 inputs (Square, Cross, Circle, Triangle, D-Pad 4 directions, R3, L3, R2, L2, Touchpad) and runs FastPickupSpam combo — 3 rapid presses at fast_pickup_time_delay (default 10ms at speed=100)
- Controller Deadzones — left_stick_deadzone=5 and right_stick_deadzone=5: zeroes any stick axis below threshold
- Custom OLED logo — 99×59 bitmap displayed on startup via ShowLogo combo
How Angel Battlefield 6 Works
Each frame, the script reads LX/LY/RX/RY, applies deadzone zeroing, then processes features in order. Rapid fire cycles fire on and off based on a timer compared to time_per_shot. Strafe checks whether LX is within the deadzone and oscillates the left stick using a direction flag and countdown timer. Fast Pickup detects L1+R1 and scans for any additional button press, then runs FastPickupSpam for rapid triple presses. Sticky aim scales RX/RY down while ADS. Polar aim accumulates an angle each frame by current_polar_speed, reads sin and cos from POLAR_ASSIST_DATA, scales by current_polar_radius, and adds the orbit offset to RX/RY — fading to zero as the stick moves toward full deflection. Aim lock scales RX/RY down again while ADS and Fire are both held. Anti-recoil then adds the vertical and horizontal corrections to the final RX/RY values. All final values are written via set_val on the four stick axes.
Compatibility Matrix
| Requirement | Status |
|---|---|
| Game target | Battlefield 6 |
| Platform | PS5, Xbox |
| Device | Cronus Zen |
| Compatibility target | Battlefield 6 |
| Last tested | 2026-03-06 |
Compatibility Notes
All settings are configured by editing the script before loading — there is no in-game menu and no PVAR save. Changes require a recompile and reload. The fast pickup system supports 13 buttons; adjust spammable_buttons[] in the init block to change which buttons can be spammed. If your in-game deadzones differ, update left_stick_deadzone and right_stick_deadzone to match exactly.
Setup Guide
- Open the script in Zen Studio.
- Edit the define and int values at the top to match your preferences — adjust recoil_vertical, sticky_aim_strength, aim_lock_strength, polar radii and speeds, strafe_strength, and rapid_fire_speed.
- Set left_stick_deadzone and right_stick_deadzone to match your in-game deadzone settings.
- Enable or disable individual features by changing the relevant ENABLE_* or ON defines to TRUE or FALSE.
- Compile and load the script into a Zen slot.
- Connect your PS4 or PS5 controller. The custom logo will display on startup.
- All features activate automatically based on your button inputs — no in-game configuration needed.
Best Settings for Battlefield 6
Defaults: sticky_aim_strength=10, aim_lock_strength=15, polar radius idle=8/ADS=12/ADS+Fire=15, polar speed idle=95/ADS=65/ADS+Fire=65, strafe_strength=15, rapid_fire_speed=9, recoil_vertical=5. Start with defaults. If polar aim fights deliberate aiming, lower the ADS+Fire radius from 15 to 10. If rapid fire feels too fast, lower rapid_fire_speed from 9 toward 5–6. Match deadzones exactly to your in-game settings to prevent strafe from activating unexpectedly.
Tuning Guide
| Feature | When To Adjust | Expected Effect |
|---|---|---|
| sticky_aim_strength (default 10) | When sticky aim fights deliberate aim | Lower = less dampening; raise = more stick reduction on ADS |
| aim_lock_strength (default 15) | When aim feels sluggish while firing | Lower = less dampening during ADS+Fire; raise = stronger lock |
| polar_aim_radius_idle / _ads / _ads_fire (default 8/12/15) | When polar pull feels too strong or subtle | Lower radius = tighter orbit, weaker pull |
| polar_aim_speed_idle / _ads / _ads_fire (default 95/65/65) | When polar orbit rotates too fast or slow | Higher = faster angle advance per frame |
| recoil_vertical (default 5) | When recoil still climbs or overshoots | Increase for more correction; decrease if over-compensating |
| strafe_strength (default 15) | When strafe movement is too wide or narrow | Scales the LX amplitude of the oscillation |
| strafe_speed (default 5) | When strafe flips direction too fast or slow | Lower = faster direction change |
| rapid_fire_speed (default 9) | When fire rate is too fast or slow | Higher = more shots per second (max ~50 RPS) |
| fast_pickup_speed (default 100) | When pickup spam is too fast for the game | Lower value = slower pickup presses (100 = 10ms, 0 = 200ms) |
Tips for Best Results
- All settings are configured by editing the define and int values at the top of the script before loading — there is no in-game menu.
- Sticky aim dampens right stick movement while ADS to reduce over-aiming. Increase sticky_aim_strength (default 10) for a stronger effect; decrease it if it fights deliberate aim.
- Polar aim runs at three different strengths: weaker while idle, moderate while ADS, stronger while ADS and firing. Each can be turned off individually by setting the matching POLAR_AIM_ON_* define to FALSE.
- Aim lock further dampens right stick movement while ADS and firing — it stacks with polar aim. Reduce aim_lock_strength (default 15) if aim feels sluggish during firing.
- Fast Pickup activates while L1 and R1 are held simultaneously — press any interactable button to spam it at maximum speed.
- Strafe only activates when the left stick is not being pushed — deliberate movement always overrides it.
Troubleshooting
Aim assist fighting deliberate movement
Lower sticky_aim_strength (default 10) and/or aim_lock_strength (default 15) in the script before loading
Polar aim not activating
Confirm the relevant POLAR_AIM_ON_* define is TRUE for your context (Idle/ADS/ADS+Fire)
Strafe activating while moving
Strafe only fires when LX abs < left_stick_deadzone — if it still interferes, increase left_stick_deadzone slightly
Rapid fire too fast or too slow
Adjust rapid_fire_speed (default 9); higher = more shots per second
Fast pickup not triggering
Hold both L1 and R1 simultaneously before pressing the interact button
Changelog
- 2026-02-22: Published profile refresh for Battlefield 6.
- 2026-03-06: Validation run completed with latest test checklist.
Frequently Asked Questions
Is there an in-game menu?
No — all settings are configured by editing the script before loading; there is no toggle system or PVAR save
How do I disable a feature?
Set the matching ENABLE_* or ON define to FALSE at the top of the script before loading
Why does polar aim feel like it fights my movement?
Increase the deadzone values or lower the polar radius values to reduce the pull strength at low stick inputs
What does aim lock do differently from sticky aim?
Sticky aim runs while ADS only; aim lock runs while ADS and firing — they layer on top of each other during ADS+Fire
Does fast pickup work with any button?
Yes — it scans 13 buttons including all face buttons, D-Pad, shoulder triggers, sticks, and Touchpad while L1+R1 are held
Trust and Support
- Sticky aim, polar aim, and aim lock layered for progressive assist strength
- Polar aim fades to zero at full stick deflection — deliberate aim always wins at maximum input
- Fast pickup button spam with configurable speed across 13 inputs
- Strafe automatically suppressed when left stick is deliberately pushed
- Flat anti-recoil with independent vertical and horizontal control
- Configurable deadzones matching your in-game settings