Angel Battlefield 6 — Battlefield 6 Cronus Zen Script
Z Cronus Zen Scripts

Battlefield 6 · FPS

Angel Battlefield 6

By Acid

Angel Battlefield 6 is a straightforward Cronus Zen script for Battlefield on PS4 and PS5 combining sticky aim, polar aim assist across three activation contexts, aim lock, flat anti-recoil, strafe, rapid fire, and a fast pickup spam macro — all configured by editing values at the top of the script before loading.

premium

$25.00

Updated 2026-03-25T16:59:40.729Z

Platform

PS5, Xbox

Difficulty

beginner

Compatibility

Battlefield 6

Overview

Angel Battlefield 6 is a Cronus Zen script for Battlefield on PS4 and PS5 designed for straightforward setup — edit values at the top of the script, compile, and load. It layers multiple aim assist systems: sticky aim reduces right stick sensitivity while ADS, polar aim applies a continuous orbit to RX/RY from a 360-entry sin/cos lookup table with separate radius and speed values for idle, ADS, and ADS+Fire contexts, and aim lock further dampens movement specifically while firing with ADS. Anti-recoil pushes RY down by 5 while ADS and firing. Strafe oscillates LX automatically while ADS unless the player is manually moving. Rapid fire and fast pickup complete the utility set. There is no in-game menu — all changes require editing the script and reloading.

What Is Included

How Angel Battlefield 6 Works

Each frame, the script reads LX/LY/RX/RY, applies deadzone zeroing, then processes features in order. Rapid fire cycles fire on and off based on a timer compared to time_per_shot. Strafe checks whether LX is within the deadzone and oscillates the left stick using a direction flag and countdown timer. Fast Pickup detects L1+R1 and scans for any additional button press, then runs FastPickupSpam for rapid triple presses. Sticky aim scales RX/RY down while ADS. Polar aim accumulates an angle each frame by current_polar_speed, reads sin and cos from POLAR_ASSIST_DATA, scales by current_polar_radius, and adds the orbit offset to RX/RY — fading to zero as the stick moves toward full deflection. Aim lock scales RX/RY down again while ADS and Fire are both held. Anti-recoil then adds the vertical and horizontal corrections to the final RX/RY values. All final values are written via set_val on the four stick axes.

Compatibility Matrix

RequirementStatus
Game targetBattlefield 6
PlatformPS5, Xbox
DeviceCronus Zen
Compatibility targetBattlefield 6
Last tested2026-03-06

Compatibility Notes

All settings are configured by editing the script before loading — there is no in-game menu and no PVAR save. Changes require a recompile and reload. The fast pickup system supports 13 buttons; adjust spammable_buttons[] in the init block to change which buttons can be spammed. If your in-game deadzones differ, update left_stick_deadzone and right_stick_deadzone to match exactly.

Setup Guide

  1. Open the script in Zen Studio.
  2. Edit the define and int values at the top to match your preferences — adjust recoil_vertical, sticky_aim_strength, aim_lock_strength, polar radii and speeds, strafe_strength, and rapid_fire_speed.
  3. Set left_stick_deadzone and right_stick_deadzone to match your in-game deadzone settings.
  4. Enable or disable individual features by changing the relevant ENABLE_* or ON defines to TRUE or FALSE.
  5. Compile and load the script into a Zen slot.
  6. Connect your PS4 or PS5 controller. The custom logo will display on startup.
  7. All features activate automatically based on your button inputs — no in-game configuration needed.

Best Settings for Battlefield 6

Defaults: sticky_aim_strength=10, aim_lock_strength=15, polar radius idle=8/ADS=12/ADS+Fire=15, polar speed idle=95/ADS=65/ADS+Fire=65, strafe_strength=15, rapid_fire_speed=9, recoil_vertical=5. Start with defaults. If polar aim fights deliberate aiming, lower the ADS+Fire radius from 15 to 10. If rapid fire feels too fast, lower rapid_fire_speed from 9 toward 5–6. Match deadzones exactly to your in-game settings to prevent strafe from activating unexpectedly.

Tuning Guide

FeatureWhen To AdjustExpected Effect
sticky_aim_strength (default 10)When sticky aim fights deliberate aimLower = less dampening; raise = more stick reduction on ADS
aim_lock_strength (default 15)When aim feels sluggish while firingLower = less dampening during ADS+Fire; raise = stronger lock
polar_aim_radius_idle / _ads / _ads_fire (default 8/12/15)When polar pull feels too strong or subtleLower radius = tighter orbit, weaker pull
polar_aim_speed_idle / _ads / _ads_fire (default 95/65/65)When polar orbit rotates too fast or slowHigher = faster angle advance per frame
recoil_vertical (default 5)When recoil still climbs or overshootsIncrease for more correction; decrease if over-compensating
strafe_strength (default 15)When strafe movement is too wide or narrowScales the LX amplitude of the oscillation
strafe_speed (default 5)When strafe flips direction too fast or slowLower = faster direction change
rapid_fire_speed (default 9)When fire rate is too fast or slowHigher = more shots per second (max ~50 RPS)
fast_pickup_speed (default 100)When pickup spam is too fast for the gameLower value = slower pickup presses (100 = 10ms, 0 = 200ms)

Tips for Best Results

Troubleshooting

Aim assist fighting deliberate movement

Lower sticky_aim_strength (default 10) and/or aim_lock_strength (default 15) in the script before loading

Polar aim not activating

Confirm the relevant POLAR_AIM_ON_* define is TRUE for your context (Idle/ADS/ADS+Fire)

Strafe activating while moving

Strafe only fires when LX abs < left_stick_deadzone — if it still interferes, increase left_stick_deadzone slightly

Rapid fire too fast or too slow

Adjust rapid_fire_speed (default 9); higher = more shots per second

Fast pickup not triggering

Hold both L1 and R1 simultaneously before pressing the interact button

Changelog

Frequently Asked Questions

Is there an in-game menu?

No — all settings are configured by editing the script before loading; there is no toggle system or PVAR save

How do I disable a feature?

Set the matching ENABLE_* or ON define to FALSE at the top of the script before loading

Why does polar aim feel like it fights my movement?

Increase the deadzone values or lower the polar radius values to reduce the pull strength at low stick inputs

What does aim lock do differently from sticky aim?

Sticky aim runs while ADS only; aim lock runs while ADS and firing — they layer on top of each other during ADS+Fire

Does fast pickup work with any button?

Yes — it scans 13 buttons including all face buttons, D-Pad, shoulder triggers, sticks, and Touchpad while L1+R1 are held

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