Call Of Duty · FPS
Almutawaa
By MSH HUB
Almutawaa is a comprehensive multi-game Cronus Zen script for Call of Duty on PS4, PS5, and Xbox with 22 fully configurable mods — covering two anti-recoil systems, multiple distinct aim assist layers, dropshot, rapid fire, YY spam, strafe, headshot assist, adaptive sensitivity, and 28 button layout presets — all managed through a full OLED menu with PVAR save.
premium
$55.00
Updated 2026-03-25T16:59:40.873Z
Platform
PS5, Xbox
Difficulty
intermediate
Compatibility
Latest Season
Overview
Almutawaa is a full-featured Cronus Zen script for Call of Duty on PS4, PS5, and Xbox, offering 22 individually toggleable mods across aim assist, anti-recoil, movement, utility, and sensitivity systems. The OLED menu opens with L2 + Options and provides a complete value editor with 38 adjustable parameters saved to PVAR (SPVAR_1–62) on Circle exit. Two independent anti-recoil systems are included: a standard single-value correction and an advanced two-stage system that applies a stronger first-kick value and a different sustained value. Five distinct aim assist systems cover sticky aim with angle-tracked oscillation, orbital tracking, DoGz-style polar orbit, petal/Taylor polar enemy tracking, and adaptive sensitivity SmartSens oscillation. Utility mods include dropshot, rapid fire, YY spam, strafe, headshot assist, auto-mark ping, hipfire polar spin, sniper hold breath, rumble block, VM speed control, and double ADS spam. A 28-preset button layout system and 6-preset stick layout system with exponential stick curves ensure compatibility across every major CoD control scheme.
What Is Included
- ZERO RECOIL — AntiRecoil combo: aim_y += Vertical Recoil (default 13) while Aim+Fire or Fire; adjustable Vertical Recoil
- MSH ANTI — Advanced two-stage anti-recoil: First Kick phase (MSh0s443=14) for early fire within First Kick Time (MSh0s332=500ms), then sustained phase (MSh0s554=13); adjustable AR Size (12), AR Wait Time (15), both recoil values, and timing
- POLAR — Right stick quantisation: snaps RX/RY to nearest multiple of POLAR HAND (default 4) via GetSTABLEHANDMSh; reduces micro-jitter on the right stick
- DEADZONE — Zeroes LX/LY and RX/RY when stick magnitude ≤ DeadZoneSize (default 3); adjustable deadzone value
- STICKY-AIM — Mode 1 (ADS+Fire) or Mode 2 (ADS or Fire): Soft_Aim angle-tracked LX/LY oscillation using cos_/sin_ at configurable width; plus MShSCRIPTZ (LX ±Spins at Boost Time intervals) and CALL_OF_DUTY_MSh (random LX/LY ±6); adjustable Speed (70), Size (6), Spins (6), Boost Size (6), Boost Time (10)
- AIMBOT — Polar coordinate orbit tracker on RX/RY: TrackerAngle advances by TrackTime (default 80) per frame; also runs Double ADS spam (AI_AIMBOT combo: ADS drop for 1ms after 200ms hold); adjustable TrackSize (16), TrackTime (80)
- AIM COD — Two-mode polar aim: Mode 1 = DoGz-style set_polar orbit on POLAR_RS (fallback to ±RadiuS/2 combo); Mode 2 = rotating polar with POLAR_RX/RY cosAngle/sinAngle tracking; both boosted on fire; adjustable Radius (13), Speed (50), RIP TIMER
- More...
How Almutawaa Works
The OLED menu opens with L2 + Options (ZS=1). D-Pad Up/Down scrolls the 22 mods, D-Pad Left/Right cycles the value, and Cross enters ZS=2 value editor. In the editor, L2 + D-Pad Left/Right adjusts ±1 and L2 + D-Pad Up/Down adjusts ±10; Circle returns to ZS=1, and Circle again exits and writes all settings to PVAR via save_toggles(). The button layout (Run_Button_Configs) resolves all button and stick variables each frame from the selected BUTTON_LAYOUT and STICK_LAYOUT arrays so all mods automatically adapt to the chosen control scheme. Anti-recoil mods apply offset corrections to aim_y conditionally on fire state. Aim assist mods run in order each frame — POLAR quantises the right stick first, then STICKY-AIM applies LX/LY oscillation, then AIMBOT adds a rotating tracker orbit on RX/RY, then AIM COD applies set_polar or POLAR_RX/RY corrections, then ENEMY-STICKY layers petal or Taylor polar AA on aim_x/aim_y. AIM-HACK SmartSens cycling and adaptive sensitivity run last on the right stick. Utility mods (dropshot, rapid fire, YY spam, strafe, jump shot) run conditionally based on fire, ADS, and movement inputs with their quick toggles handled via Aim + D-Pad combos confirmed by rumble and LED blink.
Compatibility Matrix
| Requirement | Status |
|---|---|
| Game target | Call Of Duty |
| Platform | PS5, Xbox |
| Device | Cronus Zen |
| Compatibility target | Latest Season |
| Last tested | 2026-03-06 |
Compatibility Notes
The CONTROL mod (mod 22) must be set to match your in-game button layout before using any other mods — all 22 mods derive their button assignments from this selection. The stick layout (mod 23) controls which physical sticks control aim and movement. PS4/PS5 cross-platform detection is built in — Share/Touchpad remapping applies automatically for non-PS4 controllers on PS4 hardware. Xbox 360 trigger swap applies automatically for PS4 controllers on Xbox. All settings persist via PVAR and survive power cycles.
Setup Guide
- Update Cronus Zen firmware and open Zen Studio.
- Load the script into a Zen slot.
- Connect your controller and confirm the active slot. The custom OLED logo will display on startup.
- Hold L2 + press Options to open the mod menu.
- Navigate to mod 22 (CONTROL) and use D-Pad Left/Right to select your in-game button layout from 28 presets.
- Navigate to mod 23 (STK CHOOSE) and select your stick layout.
- Enable any mods you want — all are off by default. Use D-Pad Up/Down to scroll, D-Pad Left/Right to toggle.
- For mods with adjustable values, press Cross to enter the value editor. Use L2 + D-Pad Left/Right for ±1, L2 + D-Pad Up/Down for ±10.
- Press Circle to exit the value editor, then Circle again to save all settings and close the menu.
- Toggle rapid fire quick-toggle with L2 + D-Pad Right (then hold L3 + Fire to activate). Toggle dropshot quick-toggle with L2 + D-Pad Left.
- Toggle the entire script on/off with L2 + Share at any time.
Best Settings for Call Of Duty
All mods default to off. Start by setting CONTROL and STK CHOOSE to match your layout. Enable ZERO RECOIL first with Vertical Recoil=13 and test in a private match. Enable STICKY-AIM mode 1 as the next layer. Enable AIM COD mode 1 for polar orbit. Keep VM Speed at 0 (Default) initially — increase only if scripts feel sluggish. Enable DEADZONE at DeadZoneSize=3 to clean up stick drift.
Tuning Guide
| Feature | When To Adjust | Expected Effect |
|---|---|---|
| Vertical Recoil / ZERO RECOIL (default 13) | When recoil still climbs or overshoots | Scales the aim_y push per fire frame |
| First Kick Recoil / MSH ANTI (default 14) | When muzzle kick on first shot is too strong | Reduces the early-fire correction value |
| AR Wait Time / MSH ANTI (default 15ms) | When advanced AR feels jerky | Slows the SmartSens correction cycle |
| POLAR HAND (default 4) | When right stick feels too snappy or too smooth | Lower = finer steps, higher = coarser snapping |
| Deadzone (default 3) | When stick drift is present or aim feels sticky | Raise to clean drift; lower to preserve micro-movement |
| Size / STICKY-AIM (default 6) | When sticky aim pull is too aggressive | Reduces LX oscillation amplitude |
| TrackSize / AIMBOT (default 16) | When orbit tracker feels too wide | Reduces the polar coordinate offset applied to RX/RY |
| Radius / AIM COD (default 13) | When AIM COD polar is too strong or subtle | Scales the set_polar orbit radius |
| RF Speed / RF Release (default 3ms/3ms) | When rapid fire is too fast for weapon | Increase both to slow the fire rate |
| Swap Delay / YY SPAM (default 25ms) | When YY spam misses weapon swaps | Increase in small steps until reliable |
| Aim Adjustment / DROPSHOT (default 20) | When dropshot aim lands too high or low | Adjusts the aim_y compensation during prone |
Tips for Best Results
- Open the menu with L2 + Options. D-Pad Up/Down scrolls mods, D-Pad Left/Right cycles values. Press Cross to enter value editing — L2 + D-Pad Left/Right adjusts ±1, L2 + D-Pad Up/Down adjusts ±10.
- Press Circle to exit the menu and save all settings to PVAR.
- Set your in-game button layout first using the CONTROL mod (mod 22) — choose from 28 presets. Set the stick layout with STK CHOOSE (mod 23).
- Enable only one aim assist mod at a time initially — STICKY-AIM, AIMBOT, AIM COD, ENEMY-STICKY, and AIM-HACK all operate on different stick axes and can stack but should be tested individually.
- Quick toggle Rapid Fire with L2 + D-Pad Right while L3 is held. Quick toggle Dropshot with L2 + D-Pad Left.
- VM Speed controls processing speed — higher values increase script responsiveness but may cause instability; start at 0 (Default) and increase only if needed.
- Toggle the entire script on or off with L2 + Share.
Troubleshooting
Wrong buttons firing
Update the CONTROL mod to match your in-game layout (mod 22 — 28 presets available)
Anti-recoil overshooting
Lower Vertical Recoil (ZERO RECOIL) or First Kick Recoil (MSH ANTI) via the value editor
Aim assist fighting deliberate movement
Reduce Size values in STICKY-AIM or lower RadiuS in AIM COD
Rapid fire not activating
Quick toggle requires L3 held — hold L3 and fire to activate after toggling on with L2 + D-Pad Right
Settings lost after restart
Exit the menu with Circle — PVAR saves on Circle press only
Menu closing too quickly
The menu has a 30-second timeout — press any menu button to reset it
Changelog
- 2026-02-22: Published profile refresh for Latest Season.
- 2026-03-06: Validation run completed with latest test checklist.
Frequently Asked Questions
How do I save settings?
Exit the menu with Circle — all values save to PVAR automatically on Circle press
How do I change button layout?
Navigate to mod 22 (CONTROL) in the menu and cycle with D-Pad Left/Right to select from 28 presets
Can I run multiple aim assist mods simultaneously?
Yes — STICKY-AIM operates on LX/LY, AIMBOT on RX/RY tracker, AIM COD on POLAR_RS, and ENEMY-STICKY on aim_x/aim_y; they can stack but should be tested individually
What does VM Speed do?
It sets the GPC virtual machine processing speed — higher values make the script run faster; 0 is default and safest
How do I quick toggle rapid fire?
Enable RAPID-FIRE in the menu first, then in-game press L2 + D-Pad Right to toggle; hold L3 + Fire to activate while it is on
Does this work on Xbox?
Yes — button layouts use XB1_ aliases and console detection handles cross-platform trigger remapping automatically
Trust and Support
- 22 independently configurable mods covering aim assist, anti-recoil, movement, and utility
- Two separate anti-recoil systems including an advanced two-stage first-kick system
- Five distinct aim assist layers operating on different stick axes — fully stackable
- 28 button layout presets and 6 stick layout presets covering every major CoD control scheme
- 38 adjustable values editable in-game via the OLED value editor
- Full PVAR save across all toggles and values (SPVAR_1–62) on every Circle exit
- Exponential stick curves, hair triggers, RGB LED, and custom OLED logo
- KillSwitch via L2 + Share with immediate effect